I haven't shared it around much (not fully finished) so any feedback would be welcome. It works offline, no account needed.
107 karma · joined May 2, 2024
I haven't shared it around much (not fully finished) so any feedback would be welcome. It works offline, no account needed.
I'd really be interested in seeing more about your "no code read" development process. Not worried about things like incorrect local storage writes? Or patterns that will be difficult to modify later when making changes?
Edit: Also, tech stack? Did you choose the tech stack? Or just let AI choose?
The idea of having an AI assistant help you with all aspects of life is cool and futuristic, but idk, I'm still just out here using a chatbot interface and doing fine.
Btw small detail not a huge deal but every time I reload /games with f5 there's a noticeable layout shift where the header/search bar is missing and the game tiles are really large for a second.
Then actually entering took a few seconds and it was quite laggy looking at all the fish.
Once those things are fixed I think the idea is neat. It would be cool to be able to interact with the pond in some way (click lily pads, drop food in the water, click the water to make it splash) but that might not be what you're going for with this
How about for offline-first apps?
The hedge fund one really got me.
The sounds fit nicely but a way to turn them off quickly from the menu could be nice. I couldn't find an option for that. Not a big deal though.
How'd you design the site btw? Looks good!
I've had a lot of nice people try out my own projects and leave comments in the past and it meant a lot to me so I'm just trying to pass that forward.
I'm always a bit worried about making super low priced services myself with Stripe, mainly cause I've heard that's a common target for credit card testing fraud, but interested to hear your thoughts.
Makes me wonder if something similar to this exists but just more of a "draw all over the globe" type of thing. No street view, just satellite view
:-O
I'd imagine you didn't just publish it in 2017 and magically start gaining traffic. Any good marketing tips learned along the way? It must've been tough at first since this type of game seems to get more fun the more players you have.
Anywhere I could read more about how you got your first users and such? I'm about to launch another one of my own web projects and marketing is always the toughest part.
I'm still working on the app today but planning to get it out into the world in the new year. I think anyone who enjoys this notepad technique will find it quite familiar but just "powered up" maybe.
I got to the O'Neill Cylinder stage and then stopped playing for a bit (closed the tab). Came back today and played some more, and when I bought another cylinder, the "buy an online ad" option for selling games came back under executive decisions.
One thing: I wish there was a way to quickly reset to the top of a chairlift (map maybe?) or set a session and easily teleport back to it.
Reason is, I took the sunshine chair (I think its called that, the one on the right) and then went super far right into the trees cause I was curious if anything was over there, but the trees are super tight so when trying to go back, I keep hitting them and falling, and it's a bit tedious.