Hey! BR HUE here too!
I've made one similar but with election expenses!
http://tomaladaca.org/
Great Work man!
32 karma · joined April 5, 2015
Great Work man!
The hash worked here! http://haxor.xyz/demos/bunny-mark/#500000
For mobile, only touching and adding bunnies (with possible bugs for iOS)
Some extra info. I'm updating the [x,y] on JS and the rest is 1 drawcall in the WebGL side.
The need appeared when I was doing my WebGL game engine and wanted to pack/compress mesh, texture, xml and any other stuff that would bloat my loading time with tons of HTTP requests!
Also the browser's native PNG decompression would be faster than any external JS lib for lossless decompression.
I limited it to a 16k x 16k PNG (but I think modern browsers can take more than that), allowing 1GB of data.