98 karma · joined June 7, 2022
Broadly, your point is still valid, though. Just a mild inaccuracy between the Gilded Age and the roaring 20s.
Yeah, but what about next quarter?
Jokes aside, they're not the most valuable company anymore. Nvidia is ahead, I think MS has jockeyed with them on that position a few times and is still on their heels, and Google is ascendant (even ahead of MS as of end of close) after the antitrust clouds started to recede and Gemini started to match Claude and ChatGPT.
They can't sit idly forever if they want to please shareholders, and there aren't many avenues for expansion.
1. Do you think that inaccuracy undercuts the point? If so, I'll correct the article; if not, I'll include it as a note in my planned follow-up. 2. Do you have the link(s) handy for those figures? If not, I can try to find them myself, but I figured it would be easier to ask first.
I don't think I'm underestimating it at all. Proton and SteamOS were huge, they were extremely well-timed, and they've been a boon for everyone involved (except M$ shareholders, I guess).
However, none of that necessitated whatever the Steam Box release was. It's not like it moved a significant number of units and that's why Valve invested in Proton/SteamOS; Steam Box was long discontinued before the first public release of Proton (2018, IIRC).
> Simply put, there's no Steam Deck without the Steam Machine
Agreed, and I call that out in the article, but that doesn't make its original release not a flop. Hence my lemonade comment -- you don't make lemonade from apples; you have to have a lemon first.
Otherwise, I do think a lot of what you say is true, and some of it is in the article (e.g. the software "just works").
> I find this framing to be beyond maddening [...]
> It was also a thoughtful partnering with hardware vendors
As numerous post-mortems (some of which I quoted in the article) recount, the hardware partners themselves largely consider their experiment back then a flop as well.
> But it was a thoughtful, intelligent long-term commitment to an ecosystem
With respect, I think you're overselling it. It's hard to call a machine that basically didn't play any of the at-the-time hits well "a thoughtful, intelligent" move. If you read some of those linked post-mortems, I think you might agree as well.
> I think it's best understood as a return on investment that begun those many years ago
I think there's nuance here, which is that Valve made lemonade from the lemon that was the flop of the Steam Box. They turned that failed move into an initial investment through diligence and effort. In a sense, that's part of what I'm trying to bring attention to -- Valve didn't just write off the failure and abandon the market, but took signal from it and tried again.
I'm not a media outlet! Just some dope who noticed a thing and wanted to get the thought that wouldn't leave out into the world so I could use my brain for other things.
> as the reality is something different
That's fair. My anecdotal experience (as outlined in another comment) is that platinum has generally just worked for me. That's probably because I'm on Steam Deck rather than a "generic" Linux install (I also use Windows for my desktop gaming).
That said, do you think a parenthetical note is necessary for accuracy? I figured it might be getting too into the weeds since the article is primarily about the platform/ecosystem/hardware comparison between Apple and Valve...
Yeah, I briefly addressed that concern in the article as a comparison to Facebook; probably could've expanded on it, but it was already quite long and didn't feel like it fit naturally into the topic at hand
The cynical view, of course, is that Apple's incentive and the Third Party's incentive can become very much aligned for the right amount of money.