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erebe__

87 karma · joined May 4, 2020

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erebe__··on Alternatives to MinIO for single-node local S3
Use it for my homelab too, super nice and stable. Support also delivering static website/asset.

https://github.com/versity/versitygw/#static-website-hosting

erebe__··on Zero-Touch OAuth for MCP
Thanks for the article!
erebe__··on Zero-Touch OAuth for MCP
We had the same issue with the client_id and for security reason we weren't willing to enable DCR.

What we ended up doing, was the app proxying the OAuth flow, to inject a hardcoded client_id. So we lie to the MCP client telling it we support DCR while behind the hood we use a standalone client_id as usual for the MCP.

If you want to take example at it https://gist.github.com/erebe/a5de36d42214721b2466fb0e66f61c...

erebe__··on Rust: Investigating an Out of Memory Error
It was a parti pris by me, I wanted the article to stay focus on the how, not much on the why. But I agree, even while the context is specific to us, many people wanted more interest of the surrounding, and why it happened. I wanted to explain the method ¯\_(ツ)_/¯
erebe__··on Rust: Investigating an Out of Memory Error
It is most likely me reading too quickly. I was caught off guard by the article gaining traction in a Sunday, and as I have other duties during the weekend, I am reading/responding only when I can sneak in.

For your comment, I think you are right regarding compression of debug symbols that add up to the peak memory, but I think you are misleading when you think the debug symbols are uncompressed when the app/binary is started/loaded. Decompression only happens for me when this section is accessed by debugger or equivalent. It is not the same thing as when the binary is fully compressed, like with upx for example.

I have done a quick sanity check on my desktop, I got.

  [profile.release]
  lto = "thin"
  debug = true
  strip = false

  export RUSTFLAGS="-C link-arg=-Wl,--compress-debug-sections=zlib -C force-frame-pointers=yes"
  cargo build --bin engine-gateway --release
  
 
From rss memory at startup I get ~128 MB, and after the panic at peak I get ~627 MB.

When compiled with those flags

  export RUSTFLAGS="-C force-frame-pointers=yes" 
  cargo build --bin engine-gateway --release
From rss memory at startup I get ~128 MB, and after the panic at peak I get ~474 MB.

So the peak is taller indeed when the debug section is compressed, but the binary in memory when started is roughly equivalent. (virtual mem too)

I had some hard time getting a source that may validate my belief regarding when the debug symbol are uncompressed. But based on https://inbox.sourceware.org/binutils/20080622061003.D279F3F... and the help of claude.ai, I would say it is only when those sections are accessed.

for what is worth, the whole answer of claude.ai

  The debug sections compressed with --compress-debug-sections=zlib are decompressed:

  At runtime by the debugger (like GDB) when it needs to access the debug information:

  When setting breakpoints
  When doing backtraces
  When inspecting variables
  During symbol resolution


  When tools need to read debug info:

  During coredump analysis
  When using tools like addr2line
  During source-level debugging
  When using readelf with the -w option


  The compression is transparent to these tools - they automatically handle the decompression when needed.    The sections remain compressed on disk, and are only decompressed in memory when required.
  This helps reduce the binary size on disk while still maintaining full debugging capabilities, with only a small runtime performance cost when the debug info needs to be accessed.
  The decompression is handled by the libelf/DWARF libraries that these tools use to parse the ELF files.
erebe__··on Rust: Investigating an Out of Memory Error
I will give it a shot next week to try out ;P

For this particular service, the size does not matter really. For others, it makes more diff (several hundred of Mb) and as we deploy on customers infra, we want images' size to stay reasonable. For now, we apply the same build rules for all our services to stay consistent.

erebe__··on Rust: Investigating an Out of Memory Error
Thanks, was not aware there was granularity for debuginfo ;)
erebe__··on Rust: Investigating an Out of Memory Error
Normal build

  cargo build --bin engine-gateway --release
      Finished `release` profile [optimized + debuginfo] target(s) in 1m 00s

  ls -lh target/release/engine-gateway 
  .rwxr-xr-x erebe erebe 198 MB Sun Jan 19 12:37:35 2025    target/release/engine-gateway

what we ship

  export RUSTFLAGS="-C link-arg=-Wl,--compress-debug-sections=zlib -C force-frame-pointers=yes" 
  cargo build --bin engine-gateway --release
      Finished `release` profile [optimized + debuginfo] target(s) in 1m 04s

  ls -lh target/release/engine-gateway
  .rwxr-xr-x erebe erebe 61 MB Sun Jan 19 12:39:13 2025  target/release/engine-gateway

The diff is more impressive on some bigger projects
erebe__··on Rust: Investigating an Out of Memory Error
Hello,

You can see my other comment https://news.ycombinator.com/item?id=42708904#42756072 for more details.

But yes, the cache does persist after the first call, the resolved symbols stay in the cache to speed up the resolution of next calls.

Regarding the why, it is mainly because

1. this app is a gRPC server and contains a lot of generated code (you can investigate binary bloat with rust with https://github.com/RazrFalcon/cargo-bloat)

2. and that we ship our binary with debug symbols, with those options ``` ENV RUSTFLAGS="-C link-arg=-Wl,--compress-debug-sections=zlib -C force-frame-pointers=yes" ```

For the panic, indeed, I had the same question on Reddit. For this particular service, we don't expect panics at all, it is just that by default we ship all our rust binaries with backtrace enabled. And we have added an extra api endpoint to trigger a catched panic on purpose for other apps to be sure our sizing is correct.

erebe__··on Rust: Investigating an Out of Memory Error
Sorry if the article is misleading.

The first increase of the memory limit was not 4G, but something roughly around 300Mb/400Mb, and the OOM did happen again with this setting.

Thus leading to a 2nd increase to 4Gi to be sure the app would not get OOM killed when the behavior get triggered. We needed the app to be alive/running for us to investigate the memory profiling.

Regarding the increase of 400MiB, yeah it is a lot, and it was a surprise to us too. We were not expecting such increase. There are, I think 2 reasons behind this.

1. This service is a grpc server, which has a lot of code generated, so lots of symbols

2. we compile the binary with debug symbols and a flag to compress the debug symbols sections to avoid having huge binary. Which may part be of this issue.

erebe__··on VPN ban is strangling communication in Myanmar
I use the word tunnel but it would be more correct to use "proxy"

There is no wrappring of udp packet into another layer of TCP. Wstunnel unpack the data at the client forward it using tcp/websocket, and after re-take this data to put it back into its original form (i.e: udp)

so there is no encapsulation of many protocol.

The only place where there is encapsulation, is for tls. if your client use tls to connect to wstunnel server. And that your data is already encrypted with tls (i.e: https) there will be 2 tls encryption

erebe__··on VPN ban is strangling communication in Myanmar
Shameless plug, you can use wstunnel which disguise your traffic as websocket to tunnel any traffic you want. I had most success with it, as it uses TCP, than with QUIC/HTTP3 as usually UDP is more heavily restricted. It works behind GFW and let you use your wireguard for example... I had also good feedback from people in Turkey and Iran

wstunnel: https://github.com/erebe/wstunnel

erebe__··on WsTunnel – Tunnel Your Traffic over WebSocket or HTTP2 – Bypass Firewalls/DPI
WsTunnel improved a lot since last shared/communicated version, with the addition of:

- Reverse tunneling \o/ - Added support of unix socket, transparent proxy/ip, UDP for socks5 - Support of mTLS - Config file to restrict the allowed tunnels - Cerfificate and config auto-reload - Added http2 as transport protocol (websocket is more performant) - Complete rewrite fron Haskell to Rust

Hope you enjoy and find it useful :-)

https://github.com/erebe/wstunnel?tab=readme-ov-file#underst...

erebe__··on Reverst: Reverse Tunnels in Go over HTTP/3 and QUIC
Nice project :)

HTTP3 may not be suitable for all environments, as UDP is pretty commonly filtered.

If you are in such scenario, you may want to take a look at wstunnel, it allows you to do the same (and more) over websocket or HTTP2.

https://github.com/erebe/wstunnel

erebe__··on Tell HN: Russia has started blocking OpenVPN/WireGuard connections
Shameless plug, there is also wstunnel (i am its author) https://github.com/erebe/wstunnel/, hope you enjoy.
erebe__··on Tell HN: Russia has started blocking OpenVPN/WireGuard connections
You can use wstunnel to bypass firewall. I had many feedbacks from chinese/turkish/iranian people using it with success. Easy to setup also with static binaries.

https://github.com/erebe/wstunnel/

erebe__··on Common Mistakes with Rust Async
The article share some common pitfalls people stumble upon when starting using Async in Rust.

If you know some others that are not listed, let's share it in comment :)

P.s: Other tuto article, if you are starting with Async https://www.qovery.com/blog/a-guided-tour-of-streams-in-rust

erebe__··on Build your own (IPv6) cloud network with Linux and WireGuard
Hello, Just sharing an article that explains how to build your own cloud network with Linux (ntftables) and wireguard. IPv6 is a first class citizen in the article, hope you enjoy :)
erebe__··on Build your own cloud network
This article explains how to build your own cloud network, how to build your own place on the Internet, carve your little network cave reachable from others over the Internet!
erebe__··on Reliability: It’s not great
You can take a look at www.qovery.com It provides an Heroku like experience but runs on your cloud account (aws, scaleway or digital ocean).

They build on existing tech that is already working, so it is more stable.

erebe__··on Ask HN: What services/apps are you self-hosting?
Mostly all of this https://github.com/erebe/personal-server

which consist of:

- nextcloud (to easily share files)

- pihole (for home dns)

- minio (for backups and photos)

- postfix + spamassassin + dovecot (for mail server)

- dashy (to have nice dashboard)

- wireguard (to get a vpn)

- some personal apps

All of this run on a public server and a mini pc hosted at home I dont do a lot of torrenting anymore.

erebe__··on Show HN: Rust on AWS Lambda
Thanks :)
erebe__··on Show HN: Rust on AWS Lambda
Out of curiosity, what is your trackpad and keyboard switches ?
erebe__··on Ask HN: How can a total beginner start with self-hosting?
Maybe not as beginner friendly as you would want but you can read my tutorial about my personnal server

https://github.com/erebe/personal-server

erebe__··on GoodbyeDPI: Deep Packet Inspection circumvention utility
If you have a server/cheap vpc outside the blocking zone, you can use websocket tunneling.

https://github.com/erebe/wstunnel (linux + mac + windows)

erebe__··on GoodbyeDPI: Deep Packet Inspection circumvention utility
Websocket tunneling is known to work against the GFW. Many people reported me that they managed to use wstunnel to bypass

https://github.com/erebe/wstunnel (linux + mac + windows)

erebe__··on Best CPUs for Workstations
I have a Ryzen 9 3900X with Archlinux and it is working just fine without any issues.