1,016 karma · joined February 12, 2011
Who if anyone has taken over the place of great laptop for linux / development?
This makes little sense. It's funny to see that capitalist aping of artistic practice is now being regarded as a new era in artistic practice by this guy though.
Art has had a fascinating relationship to capital well before capitalism, but to confuse its continuing ability to survive with some kind of fundamental transformation of the practice is kinda silly.
Yes, okay: what is art?
The answer isn't: commerce. No need to go so far back, but just look to cave paintings to discover that these ideas of economy and capital are only sidelines and contextual footnotes to the practice of art.
You should also take my comments with a grain of salt because my hopes for things like this are for lack of a better way of putting it musically bound. I can't help but listen to this as art, and so I'm responding to it that way. I'm taking these pieces as things for close listening.
I think making long renders for static streaming is a fine approach by the way - have you thought about automating a re-render more often for each piece?
A more expensive alternative would be to run a dedicated render server to generate music in realtime, and then multiplex the stream on demand with something like wowza. Makes me miss the days of r4nd.org: http://rhizome.org/discuss/15607/#29894
Good luck with the project & thanks again for sharing!
It's hard for me to be so negative, but this is a bit like posting your new bootstrap site on a design forum. Not that HN is all computer musicians and generative composers, but some of us are. This might be your first step into generative music, or music in general, and please keep sharing! Some of the best advice I ever got when starting to write music was: you're going to write junk for quite a while, don't let it discourage you.
I'd love to hear more about the specifics of what you're working with algorithmically.
After listening to more of the "deep ocean" mp3, it sounds like you have a set of 10 or 15 short gestures, and the algorithm is determining the order they'll play and how they'll be stacked. Good place to start! If you aren't interested in applying systems to the material itself, a next step might be to just play with amplitude over time. You can prolly increase the overall density of samples if you apply stochastic envelopes to each, without affecting the still mood -- it might help reduce a feeling of monotony, too.
I've been dogfooding it for my own music since I started working on it, here's a recent-ish album made with it: http://music.hecanjog.com/album/solos-for-unattended-compute...
Many of which are inspired by or even directly based on Max Matthew's work: https://en.wikipedia.org/wiki/MUSIC-N
He's an artist and musician who seems to be actively performing in the chiptune / computer music worlds.
Even if he wasn't, there's no need for name calling.
https://www.youtube.com/watch?v=n0njBFLQSk8 http://ems.music.uiuc.edu/history/illiac.html https://en.wikipedia.org/wiki/Illiac_Suite
I eat up computer history, but it's especially nice to hear firsthand accounts about seemingly mundane stuff like workflow.
The Analysis & Resynthesis Sound Spectrograph is the closest thing I can think of: http://arss.sourceforge.net It hasn't been updated in a long time but it's still very useful!
Michael Klingbeil's SPEAR is also open source, but a slightly different beast - focused on manipulation of analysis data as a set of partials - it's still insanely useful: http://www.klingbeil.com/spear/
Chris Penrose's excellent Hyperupic was the first tool of this kind I remember encountering, inspired by Xenakis' UPIC system: http://music.columbia.edu/cmc/MusicAndComputers/chapter5/05_... It died with OS9 to the best of my knowledge.
EDIT: Just to say that Alexander Zolotov's work is blowing me away. I didn't realize he was behind SunVox until now, but the portfolio of his projects in this thread is really inspiring.
That's not an obvious truth, and doesn't deserve self-important snark.
I've also read 'Propaganda', and would also recommend it despite its age.
Edit: tantalor sums it up better. :-)
Really anything to bring some of the flexibility possible already with network communication over OSC w/ tools like PD and SuperCollider to the world of turnkey audio apps would probably find a welcome audience!