Consider a random example of fair use: print an excerpt of this three panel comic you would like to discuss.
Does building a business around the automation of fair use constitute fair use? I would say no.
1,013 karma · joined February 12, 2011
Consider a random example of fair use: print an excerpt of this three panel comic you would like to discuss.
Does building a business around the automation of fair use constitute fair use? I would say no.
https://github.com/celphase/duck-pond/blob/main/src/synth.rs
To the credit of the author there is also an attribution file which describes a process of deriving the models from recordings (none of the techniques are very novel, but it's fairly impressive to see automated -- edit: I assume the project is LLM-generated) https://github.com/celphase/duck-pond/blob/main/ATTRIBUTION....
Arguably things like Cliff's Notes and "for dummies" books were sating this impulse before that, I wouldn't be surprised if the line can be traced back further.
Since dropping LLMs altogether I've made the connection to the impulse for a superficial jump to the conclusion just by noticing how I use web search, or feverishly scan some text to get to the point.
Theoretically I studied critical thinking and have learned decades ago how to recognize when this is OK and when it's a superficial placation of some addiction to closing the book on a subject or micro-subject... but boy whatever good instincts I might have developed back then have significantly eroded over time. Trying to reclaim that again is pretty humbling.
> HERTZ is a web-based Digital Audio Workstation (DAW) utility designed for instant vocal polishing.
I appreciate you have aspirations for the project beyond its current form, but this isn't an accurate description of what it is now. It:
- Uses wavesurfer + the wavesurfer regions plugin to display a waveform and allow a subsection of the uploaded audio to be selected
- Loads the uploaded audio into a buffer with the web audio API's decodeAudioData and then cuts the selected region out of it
- Applies a compression to the selection with the web audio API using hard-coded values (based on a screenshot you gave the LLM apparently according to the comment in the source)
- Normalizes the audio with the web audio API
- Encodes the audio as a WAV and then feeds that to ffmpeg to convert it to an mp3 for download
It seems complete for your use case, to me. You might consider asking the LLM to reword the readme and present it as a tool that applies these compression and normalization settings to a section of an audio file in the browser:
// 1. SETTINGS FROM YOUR SCREENSHOTS
const COMPRESSOR_OPTS = {
threshold: -20.0,
ratio: 3.1,
knee: 5.0,
attack: 0.03,
release: 0.1,
};
const NORMALIZE_TARGET_DB = -3.0;
It doesn't make a lot of sense as the basis for a web-based DAW right now. I like that you tried to keep it simple and small, though. Even so, you could improve readability by making this all a single HTML file since it's so small. As a learning exercise, you could try doing that yourself without the LLM. It would be a good way to get to know your project.Today I suppose this would get clobbered by bots but in 2016 it was fun and I still am in awe of how simple he made it.
It's the end of history. What could we possibly discover about a series of technologies that are already nearly 100 years old now?
I've heard people say that various things are "solved" now because of LLMs too -- programming included. This implies we've "solved" thinking. I'm worried about these sentiments.
I'm sorry to be so negative, it's great you're returning to the material after all these years, but the AI versions I've listened to all have the same smoothed-over quality that loses everything interesting and relatable to my ears in the original versions.
I really appreciate that (it seems to me) your goal is not to replace human tutors, but to raise the general baseline. You emphasize scaling, how does that work in practice if you're trying to target audiences who may not have access to devices that can run your program? What is your plan from the perspective of funding and resources to scale infrastructure as needed to support these audiences?
Edit: I also think of other learning systems like duolingo and the application of tablets and computers in schools which begin from good places, but I'm curious if you are studying these alternatives and what you have learned from them?
I really think your goals are great, and if you're starting your design of this system from research about effective learning methodologies and working backward from there rather than starting from AI and working backward from there that erodes a lot of my personal skepticism about a project like this. I hope you find a way to make this work.
That's the only moment in the video that gave me a sense of what it might be like for a child using this system.
In the blog post you say:
> Imagine a custom story about dragons this week, ice princesses the next — woven with the letter blends your child needs to practice right now.
Have you considered using an automated orchestration system to deliver literature that already exists? This example seems like an opportunity to introduce children to really thoughtful literature like Astrid Lindgren's Pippi Longstocking stories but I'm deeply skeptical that generating the stories with an LLM would inspire a similar experience.
Are there other examples of your platform from the perspective of a child using it? I think those are both interesting cases: 1) interactive feedback on a subject they are making an effort toward mastering, and 2) trying to deliver information when it seems relevant. I'd like to know more about how you are approaching these things and other aspects of the learning process.
Can you elaborate on what the experience is like for the child? How does this system help them learn? The article focuses on optimizing for interactivity and engagement, but doesn't discuss how this system challenges or facilitates learning and why AI needs to be the solution.
Something I like to do is funnel the desire to build for something I don't need right now into TODOs and even FIXMEs. Sometimes they just get deleted, but other times I'll come across an old TODO during refactoring and be able to pay down a bit of accumulated technical debt.
Edit: I also tried using it for larger blobs of data (like audio) but ended up only storing a reference to shared memory for larger blocks, anything larger than IIRC 4k that can't be stored in a single node kills performance, but for small values it seems pretty great.
https://catalyticsound.com/artists/
I never thought I'd see anything like that easily accessible on hacker news. (Edit: I say that because this is a project by independent artists that has no real hope for commercial exit -- monetize free jazz, I dare you. Edit: actually don't, please.)
The purpose seems to be to drive traffic to an advertising marketplace website. All the impersonating sites link to the covers.pics website which has no root page, but serves various paths linked in these bandcamp spam pages.
I contacted bandcamp twice in the last two weeks about removing it, but I don't know if there are any humans left there. They just replaced the rest of their engineering team with AI yesterday according to a blog post by one of their former engineers.
Or we'll see through the bullshit (which seems to be happening already) and this will fizzle out.
I have a great face-saving exit plan for AI companies: follow anthropic's lead and pretend you're saving the world by not releasing anything to the public anymore. Then just quietly back away, go bankrupt and let us all eventually forget.
I didn't get the sense this was LLM-written, but typo-signalling is... I donno a bit weird. Firefox is underlining some of the words as I write. I'm leaving "donno" unchanged even though it's flagging it as a misspelling but I suppose I'd still opt to fix something like "maiinstream" even at the risk of potentially seeming more LLM-ish!
Maybe they're using your CDN to try to save some bandwidth costs and keep the service alive? Maybe reach out to him? (https://sleepbot.com/lookit/etc/dfoley.html) There's likely still a human on the other side and I doubt they're trying to do anything evil.
Tom Johnson's Chord Catalog which organizes the 8,178 chords possible in a single octave of the piano: https://fr.wikipedia.org/wiki/The_Chord_Catalogue
James Whitehead's All Possible CDs: http://www.jliat.com/APCDS/index.html
> This “thought” experiment although based on real “physical” objects can be treated as a simple mathematical object and so allows us to explore some of the consequences of this object or objects. The important feature is that any finite series is fixed, so greater sized disks, blue ray, whatever, is not significant to the idea, that is in a finite universe there are a finite number of finite objects. The size of the bit strings set real limits on the number of possible objects; web pages typically use 24 bits to encode colors, 8 bits for red, 8 for blue, and 8 for green that gives 256 x 256 x 256 or 16,777,216 possible colors, and no more.
> In Deleuzean terms, you could call this, all possible CDs, the “virtual plane”, thought experiment, in the case of 2 to the power 6265728000 of all possible audio on CD, a virtual set of possibilities or a virtual plane, and the actual physical CDs in the world are actualizations of these virtualalities. Actual objects, physical CDs, being intensities on this virtual plane. Actual CDs are not mere copies of there virtual counterparts, they are not re presentations of the virtual, for they have many more properties, many physical properties, color, size, shape etc., just as in the Deleuzean Virtual and Real planes, the real is not a copy of the virtual, but an intensity.
> Using this as a model we can “experience” actualities that are physically unlikely for humans if not in practice impossible, for 2 to the power 6265728000, is approximately 10 to the power 2000000000. There are only 10 to the power 118 particles in the universe so a full and total actualization of the virtuality of CDs seems impossible.
Dear Dartmouth Music Community,
We write to share the sad news that Professor Emeritus Jon Appleton passed away on Sunday, January 30, in White River Junction, VT. The cause of death was leukemia.
Jon was a member of the Music Department from 1967 until 2009, retiring as the Arthur R. Virgin Professor of Music. A composer with broad interests in classical, folk, popular, and film music, he was best known as a pioneer in the field of electro-acoustic music. Jon founded Dartmouth's Bregman Electronic Music Studio in 1967, with support from President John G. Kemeny and Gerald Bregman '54. It was one of the first such studios at an American university, attracting many visiting composers from around the world, and it remains a hub of sonic experimentation today. In 1989, Jon founded the Music Department's Master's Program in Electroacoustic Music (now Digital Musics) with composer David Evan Jones. Close to 100 students have since graduated from the program.
In the 1970s, Jon collaborated with engineers Syd Alonso and Cameron Jones at the Thayer School of Engineering to develop the Synclavier, the first commercially-available digital musical instrument, which was widely used in film soundtracks and pop music albums of the 1980s, including Michael Jackson's Thriller, Paul Simon's Hearts and Bones, and Frank Zappa's Jazz from Hell. Jon released more than 20 albums of electronic music during his career, including Human Music (1970), a collaboration with jazz trumpeter and Dartmouth faculty member Don Cherry. In 2003 Jon was awarded the Lifetime Achievement Award of the Society for Electro-Acoustic Music in the United States.
A longtime resident of Hartford, Vermont, Jon maintained friendships with many of his former students and colleagues. At the time of his death, he was editing his autobiography, titled "Human Music." His manuscripts, papers and recordings are archived at the Rauner Library and the Dartmouth Digital Library Program.
See: http://www.appletonjon.com/ http://www.dramonline.org/composers/appleton-jon https://www.library.dartmouth.edu/digital/digital-collection...
I've been using computers for (mostly sound) art for a couple decades, and I completely understand this mentality.
It's a nice thing to try to step outside of it though: I think you'll find computers get a lot more exciting when you don't try to live inside them.