379 karma · joined December 1, 2025
But it's not really a puzzle, or the game, or antagonizing you, because there's no purpose in doing it. Like I said, it's just something that exists in the game. It's not the game; it doesn't reflect upon the puzzle design or the game design because it's irrelevant to the actual puzzles and the actual game.
I'll repeat myself: if you stand in one spot for an hour a special sound effect plays and some lights flash for 2 seconds. If that happened in Call of Duty, it would be strange, but it also would have nothing to do with the game design quality of Call of Duty. It would not make sense to say Call of Duty has bad game design due to the presence of this thing.
I'm defending the witness because it's a good game, and this comment thread implies that doing that dumb thing is required to play or finish the game, when it is not. It is a misleading comment that gives an uninformed reader an incorrect impression of the product.
Yes, that is what they are. It's easier to agree to a covenant to follow some rules and do things than it is to change laws and then get them enforced. You can't think of one thing you wish would be enforced that isn't a law? "I wish my neighbor didn't paint his house an ugly hot pink and park a rusted tractor on the lawn." Well with a hoa you can all agree to not do that.
American cities are largely failed states where police would not respond to anything short of murder, so yeah be grateful for your place of living
If my neighbor decides to start blasting music at 3am for some reason, I don't have to suck it up for the next decade, I can just get the HOA to deal with it. Very peaceful.
I consider the witness one of my favorite games, and I fully completed it, but I did not do that because it's dumb. The existence of the thing really has nothing to do with the game.
It's probably axiomatic that a high trust society and a fully liberal one where everyone does whatever they feel like are incompatible. But we've got endless places for the latter and SLC is one of the few of the former.
The thing with that poster is that the output is not wholly art but also utility, so the AI could fully subsume that thing, if the consumers only care for the utility part. And software in general, qua art, is not an art that anyone but the author consumes, except for video games. So you're kind of right but also I think OP was using software as an artistic outlet through a utility output, which was neither a job nor is his current despair unfounded.
OP if you want to keep writing software for others you have to abandon the utility function and make art, such as games. That will fix your issue. And no, AI cannot make games as good as a human can.