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Way too wide!
Would they put averts in the Developer-API responses too? One one hand it's free to use, on the other hand it's being paid for by advertising. What company wants to be a slave to advertising companies? That sounds like a difficult situation to be in.
What is the technical problem that Twitter are actually facing? Does it simply come down to something like processing power?
It's time for some real upgrades. And they do have a user base to support that. I would most definitely pay for better Twitter services if they were available. I think the question is, how do you not neglect the people are unable to pay for these services? How do you make it a fair service?
I think Microsoft are badly hurting from the their lack of web-focus (or at least web-productivity) over past years (around v6), but I don't think they are maimed. When you actually meet some of these guys at conferences etc: they seem to be very intelligent individuals, who have their finger on the pulse, yet remain very guarded.
Their guardedness is understandable from a corporate perspective, but it also carries personal weight when you hear a room full of people bad-mouthing IE with some of their developers standing at the back of the room. I have to say I am sympathetic to their position and believe in their ability, even though I am very much NOT an IE developer or enthusiast.
I'm not ruling out the possibility of Flash and Silverlight dying to HTML5, I'm just saying that it is unlikely to happen in the near future (even in HTML5) a) because of the people behind them and modern projects they are rolling out and b) because it takes a long time to change from one standard to another unless there is some kind of unforeseen tear in the fabric of hyper-space.
When all is said and done, it always seems come to down to the preference of the developer, which will always remain a diversity.
I did a quick test and got 22kb overhead with the JS version and 233kb overhead with the Java Applet, that's WITH the library included.
More details here:
http://processingjs.org/reference/articles/comparing-process...
http://hyper-metrix.com/blog/The%20Death%20of%20Flash/form-i...
http://hyper-metrix.com/blog/The%20Death%20of%20Flash/data-v...
HTML5 includes video support, which is being worked into teh canvas at the moment. By the time it's finished it will be fast enough to watch real-time video and apply image filters to the output at decent resolutions.
I agree, it's no "threat" to Flash, but it's a great alternative for a client-base that use modern browsers. The big thin to watch for is what Internet Explorer do re: the canvas, they could change the whole game VERY quickly.
Also check this canvas character animation out: http://hyper-metrix.com/burst/development/doc/demos/js/GitHu...