230 karma · joined March 18, 2018
I do contract work, contact me if interested.
Fascinating. As the video says: Art and technology - a new unity.
If a developer makes an API and it becomes popular on Micro, what prevents Micro from cloning that API and cutting the dev out of the proceeds?
Many of the author's criticisms of DreamWorld may actually be viewed as strengths. Examples:
>people with no credentials or history in the gaming industry, and try to get funding for some massive project that multi-million dollar corporations haven’t been capable of producing
Isn't this what YC is all about? This team is attempting to disrupt an industry, to do something that a large, bloated and bureaucratic corporation has trouble achieving. Why be hatin'?
>it’s definitely the first time I’ve seen it done while using the default Unreal player model.
This sounds like an intelligent move to me. If this small, two-person team wants to ship, why would they spend time creating custom models? Using default assets for as long as possible seems like the right move to me, and exactly the kind of attitude you want in a team that delivers.
>the mission statement here as well because it grossly oversells what CORE AEGIS actually creates.
The author fact-checks a corporate vision statement for accuracy, which makes me think he has little experience in the corporate world. Therefore, I wonder, what makes him a credible judge of what is or is not a viable business?
This comes up incredibly frequently, and having it be second nature will benefit you.
A lot of the time, this gives you a starting place for how your inputs and outputs should look, what your method signatures should be. For example, if your data can can fit in a uint8_t, why waste bytes on a uint32_t?
This isn't the be all and end all, especially since modern architectures use larger word sizes/RAM is plentiful/bandwidth is cheap, but it can be a helpful way to frame the conversation when you're architecting software (especially network protocols).