3,899 karma · joined April 5, 2013
I always hated that video mode, but it looks good here when the magenta and cyan are limited just to links and headers!
Hmm, sounds familiar...
Bingo knows everyone's name-o
Papaya & MBS generate session tokens
Wingman checks if users are ready to take it to the next level
Galactus, the all-knowing aggregator, demands a time range stretching to the end of the universe
EKS is deprecated, Omega Star still doesn't support ISO timestamps
intersection() { import("3DBenchy.stl"); sphere(30); }
Like most of my projects, this was just for fun and I mainly made it for myself. I'm a DIY kind of guy when it comes to software. I just throw things up on GitHub in case anyone else can get some use or inspiration out of it.
https://github.com/fogleman/sdf/blob/main/examples/mesh.py
You basically just say:
f = Mesh.from_file(path).sdf(voxel_size=0.25, half_width=1)
Then you can operate on `f`.
https://github.com/fogleman/sdf
One big plus to doing it this way is that it's "just" Python and you can use arbitrary logic to help construct your model.
You can even load an existing 3D mesh and operate on it as an SDF. Great for hollowing, chopping, eroding/dilating, etc. existing models.
I should probably do more with this project. I think there's a lot of interest in this space.
> Shapes are hypothesized to be formed by a programming language in the brain.
And what does this even mean? What does it mean for there to be a "programming language" in the brain?