I feel encouraged to upgrade, because the more I can do with coding agents the more I am getting limited: cloud coding agents are running on shitty VMs (no GPU), my laptop is melting down whenever I try to do a few more things at once.
10 months ago I would agree, but today agent means something else: a workload, and the battle is on: who will host more of those workloads and do other kind of cross sell and upsell in this environment.
"Deploy" section of that article makes the difference.
That's my point: as a child/teenager I could dive deep into those worlds, and fill the gaps in graphics/gameplay with my imagination, and just like yours my time was pretty much unlimited. Today I feel alergic towards any kind of game that feels like a job, and requires work and some effort.
HoMM from adult perspective is this type of game, it's not a hop-in hop-out type of experience, it's fully opposite.
Each time I recreate an old game I quickly realize that the gameplay which entertained me as a child/teenager is rather unbearable for me as an adult. HoMM is this type of game.
Gdynia actually looks and feels like a city, it was designed to be such, and built from scratch. Think startup that actually became a rocketship!
Architecturally it is very close to some parts of Warsaw, and has similar vibe.
I started to think differently about web search for agents, instead of traditional index, I would prefer to have an agentic WALKER that literally walks through pages and finds out whats needed, even if seeded with some initial web search.
I used 50% in just one task(3d gamedev) on AI Pro in Antigravity desktop. It is not my daily driver anyways, but it was nice to see that it is actually performing and completing the task.
Is it a gentlemens agreement, or do you actually enforce this somehow? What stops anyone from prompting "copy my writing style, use less words, make some small typos and gramma inefficiences
Issue is entrenchment in the old SWE world that ceased to exist somewhere in August this year, and using AI to mechanize the traditional workflows. Also people with "I need to eyeball each char in PR diff" attitude, which is fucking unproductive at this point.
Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
bw + proper cinematic filter, I'm curious how it will look, I will give it a try over the weekend, thanks! (Claude already suffered a lot working on this game...)
Cloud agents in Codex are quite poor solution compared to Claude Code, you are forced to use your own computer, which is not the desired setup for anyone with a standard laptop not suitable for doing lots of work in parallel.
So I would still prefer to spend some dollars in Anthropic or even Cursor solutions, which work much better as cloud dev envs.
You will be right only if AI will be usable locally on commodity hardware, otherwise access to AI will become a weapon on various fronts - including your employer, your home country government, foreign countries, and international orgs.