127 karma · joined September 29, 2021
I'm on that project myself, we are also dealing with simulating circuits, buuut I feel like we could improve our approach somewhat lol. For example, we had a bunch of trouble trying to speed things up, I immediately thought of trying to make most things run on a GPU but we quickly found out that our circuits just have too few qubits to be parallelized decently.
More importantly, I am not very optimistic (to say the least) about the short- to medium-term real-world applications of quantum circuits we are looking into (we do time series classification, which is quite removed from other domains which work better on these computers), and I got the same feeling from the literature. Should I be feeling differently?
In my defense, please do bear in mind that I have not had a thorough education in signal processing, physics degrees don't usually have courses like this. I know Hilbert spaces much more well than I do the Hilbert transform.
This is essentially a case of "draw the rest of the owl".
Besides, all warp bubble metrics so far are inertial; meaning the ship is unable to accelerate, so they're a gimmick nowadays. I have hopes we find something workable though.
Sadly, there's some of us who would explore these topics, yet the pay and some of the conditions surrounding this profession are less than ideal, so to speak.
Also, you might want to study the math around the strong interaction and gravity before making any speculation like that. What is explained to you in words might not be accurate.
Edit: Now that I think about it, can't data poisoning happen when predicting, rather than just happening in the training phase? In that case, it's going to be complicated to work around that.
I do remember there being a server plugin of sorts that somehow managed to do things like darken the sky as your aircraft climbed. Can't remember what that was called.
If you really wanted to ride the wave, I'd tell you to get yourself a time machine and go all the way back to 2005, 2006 or 2007. Servers were ablaze with squadrons (~groups of people having their own paint schemes on certain aircraft, playing air-to-ground missions and air-to-air missions against other squadrons...) fighting and calling each other names. It wasn't pretty, but according to what I was told, passion wasn't exactly in short supply.
Fun fact: the game looks like that because it has no textures. Instead, every polygon is colored individually. Through a recent update did give the terrain textures. Aircraft still don't have them.
Something something Emacs pinky.
Most, if not all master's thesis contain original research, and that is definitely my case as well.
> undergraduate research, course projects, and research proposals, news, or information about political causes
My thesis can't be classified under any of these categories, either.
It does sound like I would be able to publish it there, but I'm going to have to reach out to my supervisors for an endorsement in arXiv, thanks for the tip.
I believe they weren't inclined towards publishing it because I did not quite manage to fulfill their expectations with respect to the scope of the thesis. I came across quite a few bumps along the way which hindered my progress. It was still graded well enough, it has a good amount of original content, and I am relatively satisfied with its quality, though, so it's not like it was a complete disaster.
On a tangent, is publishing the LaTeX source of a paper or thesis on GitHub something that people do...? I was also toying with the idea of writing my thesis with org-mode while including the code snippets I used for numerical calculations and graphs.