1,212 karma · joined December 15, 2021
But still, you have to set it up, so I get your point.
The racist pressure to move was also a structural issue supported by the Federal government. Redlining meant you couldn't get loans to buy houses in certain neighborhoods, and those neighborhoods were exactly where black people lived. Literal walls could be constructed between two similar communities of different races so that the white side could be higher rated and have better access to loans (e.g., the Birwood Wall in Detroit). A ton has been written about the topic, I can't really do it justice, but the idea that people just wanted a bigger house was not the case. A lot of Detroit actually consisted of single-family homes with yards anyhow, so it was literally white people leaving a house for a very similar one.
The full quote and context from the interview:
"But she did not stall when asked if her endgame at Xbox was divestiture.
'Xbox is not for sale,' Sharma said. 'We will do whatever it takes to set the company up for success, and we will look at the right partnerships, the right operating model and everything needed to achieve that.'
In boxing, they call that a bob and weave."
But the idea that games have data collection outside of the platform (e.g., Steam) is surprising to me. Would this be VR games only or a particular type of game, like ones with online multiplayer? I don't own a VR headset and don't really play multiplayer games these days. Of the games I have played (mostly indie), I've come across very few that have a EULA or anything that would imply any data collection of any sort.
That fact that you read something like this as acceptable "legal boilerplate" just shows how, very sadly in my opinion, invasions of privacy have been normalized by these corporations.
I don't think either looks similar, at all. I don't get how you can look at a symbol of an eagle entwined with a snake and say, oh yeah, the skull pixel art they made for Zelda? Totally inspired by that. Not just a skull, you know, that symbol traditionally associated with evil. And Ganon looks like some kind of big pig man, not some vague crab-bat hybrid (e.g., he has no claws or wings). It then the article goes on to cite an Iwata Asks episode where the say the inspiration was a pig character from the Journey to the West, so I'm not sure why it's trying to seek some odd alternative explanation.
Video games are always shaped by the hardware they are played on, but there used to be way, way more variance. Hardware limitations forced devs to make choices that resulted in interesting mechanics, interesting ways to tell stories. Which means there are some odd and interesting games on Playdate that probably wouldn't have existed otherwise. That's why I got one anyhow.
...Also it was $170 and came with 20 games when I got it (granted, the price has gone up since). I don't get how that can be considered a luxury good. I get that could be a good amount of money to some people, but compared to other video games, I don't think it is.
Video game text FAQs in general though were a dying genre before gen AI anyhow. Something I bemoan when I try to find one little piece of info and I'm faced with guides that are spread out on dozens of webpages for impressions of ads that I don't even see, or long videos that I have try to scroll through and take a ton of time just to find out if the person even went to the area I'm interested in. I sure miss Ctrl+F on GameFAQs.
I disagree. They are using that as an excuse, when in reality they simply desire more control. When Sony releases their sales numbers they never compare physical and digital sales of games that are offering both, but rather compare physical sales to everything digital including DLC and digital-only games to make the percentage of digital sales seem higher. You can't ever get a real comparison when there are options for both. Since it is true that physical sales are declining, they feel that they can do so without significant push back. Disc sales are still significant, and even besides the big companies there are tons of smaller companies that would gladly continue to order discs for indie games, limited editions, collectors, etc.
That said, I think you are quite correct about the "ongoing relationship with the manufacturer". This is just another step in the direction of seizing total control over things that people once considered that they owned.
I was speaking to an architect about this very issue a few weeks ago, and he also noted that there are also acoustic properties to plaster and lathe that make it much nicer for residences (and if you have an old home and can afford it, repair the plaster and don't replace it with drywall).
Although maybe texture and acoustics count as aesthetics to you (same with real wood floors looking far better than vinyl). When it comes to materials used in residences, aesthetics matter to a lot of people.
Do you not understand that other people do care about those things? The main reason people are mad is exactly the word you use to describe what you seem to be happy with: games are becoming "a service". Games did not use to be "a service" that someone other than you, the game owner, controlled. That is what companies like Sony are destroying; this is what people are upset about.