3,431 karma · joined February 18, 2018
Adding to this, if you're in the peacetime military and have a long contract, and congress or the executive orders the military to deploy somewhere, those soldiers won't even have much of a choice. As long as you're under contract, if the military says jump, most often all you can respond with is "how high?"
Edit: it's a sparkling wine, but imho that makes it more versatile. Gives you a NA option when everyone else is breaking out the bubbly.
The current admin is probably not helping much, but it's an issue that goes back quite a bit.
Look at what 9/11 did - for quite a while after the attack, which was heinous but in the grand scheme of things nothing compared to the scale of destruction that was visited upon Iraq and Afghanistan afterwards; And at least for a few years, very many Americans were in favour of those conflicts.
The irony is that soldiers in the US military are usually better trained than the cops, and aren't going to magdump when an acorn hits their patrol car.
If anything, as shitty as LG's behaviour is, Microsoft gave them the tools to eke out a little more money at the expense of the consumer, and a company like LG is not likely to leave that money on the table out of the goodness of their hearts. As the scorpion told the frog - "It's my character".
Having invasive surgery. Undergoing chemotherapy. The former is bad, the latter is basically a 'lets hope it kills the cancer before it kills you' situation.
It's arguable which one is worse, but I'd rather not have to ever partake in either of them again.
You know what's a progress indicator? An actual progress indicator. Not some text telling you such and such process is 1234/5678 steps done...followed by yet another line of text telling you that the process is now at step 3 of 20. It could just be a % indicator with a spinning cursor, unless the -v/-verbose flag is present.
Of course artists can learn to understand what all this means; But that is not their job, they have other things to deal with besides the esoteric and overly verbose CLIs we programmers often make.
No news is good news.
Right up until something goes fucky. You know how many times I got messaged by someone dealing with vcs going wrong for them at a late hour in the evening? If I had a nickel for every time, I wouldn't be rich, but it probably would have bought me a gallon of gas.
It's not the verbosity strictly speaking. It is the minimal level of abstraction between you and the vcs and it can hardly be helped by a 'nice frontend' when things go wrong. And they will; they always do.
I will disagree that the output is too complex; it is. And yes, the large binaries issue is also a huge challenge to it's use. There's only so much time in the day, and when you work in gamedev there are often severe pressures to perform, and spending extra time to get into the weeds of a version control system is often not possible without sacrifice.
One of the things I very frequently heard from the non-programmer disciplines was how obtuse and indecipherable the existing version control systems were. That is where I'm coming from.
Your knowledge is still appreciated, by me as well, because while I am well familiar with the way git works, I have worked with many people who were not, and did not have the time or budget in their minds for understanding it because they had many other concerns. That is what I mean when I said that I worked with some brilliant people -- I could not do even a modicum of what some of them were capable, and likewise they probably weren't capable of the same modicum of what I was doing.
I don't know what specifically the GP post was trying to insinuate, if anything at all, but it resonated with me as someone who had experienced the same thing many times over in my career. And I probably judged your comment a little harshly on first read, which is mea culpa. You provided good information for those newer to git and seeking to understand how it actually works besides the cheat sheet guides you so often find.
> Git is a tool by programmers for programmers. If folks outside the programming community are able to use it, great, but that's not its target audience. You don't need to convince me why git isn't suitable for artists.
Precisely, and I think Lore is an interesting proposition for exactly that reason.
I don't mean to be too glib, but some programmers have this decrepit idea that anyone working with computers should understand programming to be able to fully utilize them.
I worked in gamedev, and many of my colleagues were brilliant, but your comment would read as complete nonsense to many of them. That is the problem git has in the gamedev space. You're trying to manage teams of programmers, designers, sound engineers, gameplay specialists, producers...even c-levels. The parent comment to yours is right, to many many people who work on things that Lore could be useful for would find git to be gobblygook.
I myself have tried many of the non-Lego lego sets over the years. One that has been holding my attention recently has been Lumibricks, which integrates lights into the sets, and is also cheaper than official Lego sets for similar part counts. One of the big things I've found is that where Lego wins a lot of points is on their instructions and build steps. Many other companies either make their instructions hard to read or parse, or don't do a good job with progressively building up subassemblies so they don't collapse in your hands. But there are some Chinese companies that are now making the entire experience a similar quality level as Lego does. A lot of the 'knockoffs' also focus more on the visual of the model rather than the play. Lego itself is often willing to sacrifice some realism to make sets be more playable, much to the chagrin of some fans.
Lego used to have a huge moat in manufacturing. They made good molds, they perfected the processes for making pieces (barring a few problematic colours....cough brown and dark red) and they invested heavily into clear design targeted towards accomplishing a certain level of play and excitement from those buying and building the Lego sets. Now though, those things are not a moat, they're just basic table stakes, and there are a lot of other new players entering the market who are doing just as good. I've seen multiple stages of Lego's evolution over my life, and I think they're going to need to come up with something new that's not just a silly expensive noise/light brick to continue to command the price premium that they do. Sure, their IP deals will probably float them for a while, but without bringing something new to the recipe, they might slowly start to go the way of jello deserts.
> The LED string was ~$60 and it was a silly amount of work but I have it sitting over my left shoulder during conference calls and people ask about it constantly so it was fun.
My first experiment with adding lights was to the Technic Porsche set, and interestingly, in meetings it doesn't get blurred as much as the rest of the background (probably due to the lights I put in it) so I often get asked about it as well.
Thanks for sharing!
Could they make a bigger version of this set that is more closely resembling the real thing? More than likely, yeah they can; look at the displays they have at Legoland. But would that more detailed version be accessible for even the well off AFOL? Most likely not. It'd be too big, too expensive, and too unwieldy, and will probably still fail to capture some of the details of the real thing.
Back in the aughts, they redid their philosophy of having large single-purpose pieces and went to having those large pieces be replaced by subassemblies of much smaller pieces that were much more general purpose. That's when SNOT became huge in Lego's official sets.
As someone with multiple decades of experience with Lego, things now are much much better than they were back in the 90's and early aughts specifically because of this pivot that Lego did. There is something to be said about part count inflation, and how many of the parts nowadays are tiny little pieces rather than the big 2x2 or 2x4 bricks. And also, some sets and some themes do require their unique pieces. Friends has their little minifigures that are different from the standard minifigs. The Mario sets might need to have some specific pieces -- there's no standard 'mario mustache' tile. But overall, Lego has done a pretty incredible job of increasing the utility and decreasing the single-use aspect of many pieces.
So I kinda wonder, what is the scaling like if you account for the actual build phases. How many pieces would you have to do on each of those 200 days to match the real-life progress of the basilica.
Bricklink has a wonderful feature that you can take a set and then part it out into a wanted list, and then search seller inventory to find those parts. That's how I built that giant Imperial Star Destroyer set from the aughts for a little over $200 instead of the like $1000 that used copies of the set were going for at that time (it's probably even more now.)
Just for funsies, I looked it up, and you can get the whole 21050 set for about $150 now on bricklink, which is a pretty good $/psc price. Considering what the set is, and the lack of stickers, means it should be easy to wash a used set to get all the pieces nice and clean; a laundry bra bag with a fine mesh works great for this.