100 karma · joined August 24, 2023
I tried it again, quickly set it up in my terminal the "Iosevka Term" version, switching from Jetbrains Mono, and just don't understand how can people read this.
The problem is the game itself, gameplay wise. It's just boring for many (including me)
Try using Tailwind with server-side rendered frameworks like Rails or vanilla HTML, and you will find yourself repeating the same stuff over and over again. Basically anytime you want e.g. a <button>, you have to repeat all the inline css for it. (There are plugins for Rails that adds "components", but I found it very clunky)
You have to pay for the demo...
They are just numbers to them
However, price for hobby user license at 750 USD is laughable.
I would be happy with (neo)Vim setup as well, but that was way behind Emacs and broken when I tried.
Well, I think it won't
How would someone start learning and implementing something like this? Like, I don't even know what keyword to put into Google.
Are there any articles, blog posts, etc. that you used while researching?
Do you have any recommendation on voxel engine learning materials (e.g. books, courses, etc)
I would be curious about any details you can share.
> Worth spending a little time doing some long tail strategizing I’d say
any tips for starters?
I was looking into a lot of these things you mention here, problem is the "golden handcuff" from software engineering. I could only start doing anything new by taking a HUGE pay cut for many years, and I simply can't do that in my current life situation.
Let me know if you have a solution to that :D