806 karma · joined April 4, 2017
Edit: it works now. Are you the author? I’d be happy to add a reference to it.
btw. maybe it might be better if this was integrated into the linter of your framework that builds the OpenAPI specification?
I must say that both Samsungs and iPhones have always been rock solid in terms of stability.
Honestly, I'm not sure which company frustrates me more right now. Updating apps on Google Play has become a nightmare compared to Apple, where review times can stretch to two weeks (sic). Plus, the google search is practically useless.
Edit: this is gaining points at an incredibly fast pace.
Edit 2: Ok, this is the same scam as the one from the previous similar-sounding account: vcinvestments
> Like how do you get the data to build the product that makes the product worth buying in the first place?
Our path:
1. Raise the money.
2. Build a better prototype (let's call it a 'data collector').
3. Create datasets from the new prototype through studies/clinical trials.
4. Apply ML.
5. Develop the next iteration with the newly built models.
6. Profit time.
edit: it is up&running now.
I've noticed a significant shift in my mood during June, July, and August, which aligns with those sunny days. My mood changes from "okay" to "fantastic," and I've been tracking this shift year over year. The combination of physical activity and sunlight exposure certainly seems to have an "amplifier effect" on overall well-being.
This is a picture of my co-founder Karol and me, holding the first prototype of Aidlab : https://qph.cf2.quoracdn.net/main-qimg-44d4794da932b128c2bf6...
(plot twist - it wasn't a chest strap at first haha)
- Releasing on platforms and setting up a Steam account.
- Marketing and creating promotional graphics.
- Bug fixes that were discovered by hardcore gamers, who we didn't have access to for testing a decade ago.
- After 10 years, some Unity plugins needed to be updated and adapted.
- Also important to consider is that I ultimately decided against a mobile version and had to rework the game for desktops.
These factors ended up extending the process much more than I initially thought, but the figure of 3% had stuck with me from the beginning, illustrating how finishing touches often require a lot more time and effort than we might initially anticipate.