henkie_b··on GPU ray tracing tutorial – 10 articlesLooks like the original is back. Thanks for posting a link to the backup!
henkie_b··on How to build a BVH – part 5: TLAS and BLASArticle 5 in the series is now online, explaining the tech behind RTX / hardware ray tracing. With 'sane C++' source code.
henkie_b··on Ask HN: What's the most stable form of digital storage?Wasn't USB stick storage (flash) one of the best options? I remember reading that these basically last forever if you don't actually use them.
henkie_b··on How to Build a BVH (Bounding Volume Hierarchy) on the CPUThree articles (so far) describing how to build a BVH and traverse it with a ray, on the CPU. Includes compact source code for each article.