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hlng2002

1 karma · joined April 12, 2026

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hlng2002··on Show HN: I rebuilt a 2000s browser strategy game on Cloudflare's edge
You mention resources calculated on-read and combat writes batched. When a fleet crosses from DO1 to DO2 and triggers combat, how are you handling that consistency boundary? Colocating everything into the target DO, or something else?

Also, actual alarm drift in prod with concurrent fleet arrivals? And client reconciliation when the countdown hits zero but the alarm hasn't fired?

Clean aesthetic.