2,324 karma · joined January 25, 2013
Current GitHub Project: http://ideonexus.github.io/Explorable-Explanations/
What I loved most about the book was how it conveys the complexity of life and the absurdity of historical analysis and the focus on "Great Men" against such complexity, which he compares to physicists trying to understand macro-phenomenon without taking into account the micro-phenomenon that add up to the macro effect. The whole books is an illustration of this through the many lives it follows in the major historical events taking place around them.
It's like the old nature vs nurture debate. I grew up with academics constantly bringing up the questions of blank slates versus inherent human nature in my schooling. Then I started hanging out with young Ph.Ds in a wide variety of sciences. I learned from them that the debate itself is generally regarded as nonsense by many modern academics. Anyone who has deeply immersed themselves in the research knows that there is a vastly complex web of interactions between genetics and environment that is impossible to untangle with our current tools and methodologies. Anyone who tells you otherwise is merely exposing their Dunning–Kruger.
That's how I feel about this gender-differences debate flaming up all week on HN. I completely understand the passions it raises on both sides, but everyone is talking past each other because no one is understands this subject well enough to be humbled by its incredible complexity and how much we still don't know about it.
My original accommodations fell through (over-booked), and now I'm driving the family 12 hours west to camp in a friend's backyard in Nashville the night before the event (much lower chance of cloud-coverage west of the appalachians). At this point, everything along the path of the totality, hotels and camping, is completely booked.
The day of the eclipse, my biggest fear is cloud-coverage. So I'll be checking the weather and planning to hit the road at a moment's notice. I worked landscaping in college, and it's not hard to drive one town over to avoid clouds, but with so many people attending this thing, I anticipate a high-probability of traffic congestion.
You don't understand what having a child under the age of six months is like. You are incredibly sleep deprived, making errors at work and are a danger on the road. My wife and I piled up a barricade of boxes to the door of our balcony because we were terrified that one of us would hallucinate at 4am and drop our newborn off the fourth floor.
So when I read about a mother who thought she had dropped her infant off at daycare with her four-year-old, and instead found her dead in the backseat when she got off work that night, my first thought was, "That could have been me." When I read about a parent who backed her car over her infant, I immediately remembered the morning I backed over my lunch because I had been up all night with a screaming newborn and my morning routine got off a beat when my neighbor interrupted it to ask a question.
The real tragedy here is that we could probably greatly reduce these incidents by giving new parents extended maternity leave or providing them some other form of social support. Unfortunately, the same mindset in this country that considers these tragedies "criminal" are also the same people who think giving a new mother time off is some kind of free ride.
If you read stories about these tragedies and your gut reaction is "shitty parents" who "want to kill their children," then your ethical mindset is completely alien to me. I don't know how to teach you the importance of compassion and sympathy for your fellow human beings.
https://en.wikipedia.org/wiki/ACORN_2009_undercover_videos_c...
The original videos were everywhere, ACORN was driven to bankruptcy, and the investigations revealing the videos were faked got hardly any news coverage. The art project described in this post is very quaint in comparison to this very real life event.
http://www.cnn.com/2016/12/26/us/2016-presidential-campaign-...
The fact that Reality Leigh Winner is being charged with leaking classified information on the Russian government's phishing-attack on computers at an American voting machine company confirms that leak was valid. Then last week a DHS official said the Russian government was targeting voting systems in 21 states. And these two things happened just this month. The evidence has been mounting for over a year now.
As the DM, the tools of your trade are dice — platonic solid-shaped or just about any other sort. The random numbers you generate by rolling dice determine the results based on the probabilities determined herein or those you have set forth on your own. In case you are not familiar with probability curves, there are two types which are determined by your dice: linear (straight line),'which has equal probability of any given integer in the number group, and bell (ascending and descending line), which has greater probability towards the center of the group of numbers than at either end. The two curves are illustrated thus:
[Image of linear curve for 10-sided dice, with each number having a 10% chance of coming up.]
Linear probability develops a straight line of ascending probability when used as a cumulative probability as shown above.
Bell distribution, when used to delineate the probability of certain numbers appearing, develops o curved line like this:
[Image of a bell curve for a 3d6 roll, with 3 and 18 being the least probable and 8 through 12 being the most probable.]
A single die, or multiple.dice read in succession (such as three dice read as hundreds, tens and decimals) give linear probabilities. Two or more dice added together generate a bell-shaped probability curve.
Before any further discussion takes place, let us define the accepted abbreviations for the various dice. A die is symbolized by "d", and its number of sides is shown immediately thereafter. A six-sided die is therefore "d6", d8 is an eight-sided die, and so on.-Two four-sided dice are pressed by 2d4, five eight-sided dice are 5d8, etc. Any additions to or subtractions from the die or dice are expressed after the identification, thus: d8 8 means a linear number grouping between 9 and 16, while 3d6 -2 means a bell-shaped progression from 1 to 16, with the greatest probability group in the middle (8, 9). This latter progression has the same median numbers as 2d6, but it has higher and lower ends and a greater probability of a median number than if 2dl2 were used. When percentage dice are to be used; this is indicated by d%.
The d4 can be used to generate 25% incremental probabilities, random numbers from 1 to 4, with 1 it generates a linear 2-5, etc. It can be used to get 1 or 2 (1 or 2 = 1, 3 or 4 = 2) or in conjunction with any other dice to get linear or bell-shaped probability curves. For example, 2d4 = 2-8, 3d4 ^ 3-12, d4 d6 = 2-10, d4 d20 (as dlO) = 2-M.'when rolled in conjunction with another die, the d4 can be used to determine linear number ranges twice that shown on the other die, thus: d4 reading 1 or 2 means that whatever is read on the other die is the number shown; but if the d4 reads 3 or 4, add the highest number on the second die to the number shown — so if d8 is the second die 1 to 16 can be generated if a dl 2 is used 1 to 24 can be generated. If a d20 is used either 1 -20 (assuming the use of a standard d20 which is numbered 0-9 twice without coloring one set of faces to indicate that those faces have 10 added to the number appearing) or 1-40 (assuming that one set of faces is colored) can be gotten by adding 0 if 1 or 2 is rolled on the d4 and 10 or 20 (depending on die type) if a 3 or 4 is rolled. Linear series above this are possible simply bv varying the meaning of the d4 number; 1 always means add 0, but 2 can be interpreted as add the value (highest number) of the second die, 3 can be twice value, and 4 can be thrice value. Thus, a d4 reading 4 in conjunction with a d8 (linear curve 1-32) would mean 24 d8, or 25-32.
What applies to d4 has similar application with regard to d6, d8, dl2, and d20. The d6 has 16 2/3% intervals, d8 has 12 1/2% intervals, and d20 can have (1-2 = 1,3-4 = 2,5-6 = 3), while 1 to 5 can be easily read from a d20 (1-2 = 1, 3-4 = 2,5-6 = 3,7-8 = 4,9-0 = 5).
The d20 is used often, both as dlO and d20. The bell-shaped probability curves typically range from 2-20 to 5-50, i.e., 2, 3, 4 or 5d20 added together. Also common is the reading as above with one decimal place added to the result to get 20-200, 30-300, etc. In the latter case, a roll of 3 on one die and 0 (read as JO) totals 13, plus one place, or 130.
Non-platonic solid-shaped dice are available in some places. The most common of these is a ten-sided die numbered 0-9. As with the d20, this con be used for many purposes, even replacing the d20 if a second die is used in conjunction to get 5% interval curves (1-20). Also, the die can give 0-9 linear curve random numbers, as the d20 can.
Other dice available are various forms of "averaging" dice. The most common of these has six faces which read: 2, 3, 3, 4, 4, 5. The median of the curve it generates is still 3.5, that of a normal d6, but the low and high numbers, 2 and 5, are only half as likely to appear as 3 or 4. There is a 33 1/3% chance for either of the two latter numbers to be rolled, so the probabilities of absolutely average rolls are far greater. Other such dice have zeros on them, several low numbers, and so on. These sorts of dice, along with poker dice, "put & take" dice, or any other sort can be added in order to give you more flexibility or changing probabilities in random selection or event interpretation. For example:
The author has a d6 with the following faces: SPADE, CLUB, CLUB, DIAMOND, DIAMOND, HEART. If, during an encounter, players meet a character whose reaction is uncertain, the card suit die is rolled in conjunction with 3d6. Black suits mean dislike, with the SPADE equalling hate, while red equals like, the HEART being great favor. The 3d6 give a bell-shaped probability curve of 3-18, with 9-12 being the mean spread. SPADE 18 means absolute and unchangeable hate, while HEART 18 indicates the opposite. CLUBS or DIAMONDS can be altered by discourse, rewards, etc. | Thus, CLUBS 12 could possibly be altered to CLUBS 3 by offer of a tribute or favor, CLUBS 3 changed to DIAMONDS 3 by a gift, etc.
In closing this discussion, simply keep in mind that the dice are your tools. Learn to use them properly, and they will serve you well.
[Edited for some scan errors.]
As an introvert myself, I support a workplace that is encouraging and respectful of women because that is a workplace respectful of introverts as well.
[1] https://www.washingtonpost.com/news/powerpost/wp/2016/10/25/...
It's what makes Amazon so profitable and AliBaba such a threat. It's the "longtail" business model, but for ideas. Like Linus Pauling said, "The best way to have a good idea is to have a lot of ideas."
I grudgingly fell into this category. For a long time, I was frustrated that certain technology-related political topics were being banished from HN, but watching what is happening to other online communities I must accept that this is the best practice. I used to love Slashdot, but that community has grown completely toxic, and I blame the flame-war political discussions for its decline.
I heavily follow the Science Online community on twitter because I loved the sense of wonder I got from the articles all the PhDs were sharing. Now I open twitter, get infected with their outrage, and take it out on my political-opposites on Facebook. I've had to limit my social media exposure and unfollow a lot of people in an effort to stay out of that bad mental place.
I need a place where I can forget about politics and recharge my sense of wonder. We need to keep HN a sanctuary for rationality and promoting human-improvability.
But I don't walk around all day thinking, "There's no god." The concept of god simply isn't something that ever factors into my thinking. I believe in science, rationality, the Enlightenment. I believe in all the human beings all over the world who I rely on and who make my life wonderful.
But I am also painfully aware of "Religious Privilege" in America. I must carry the words, "In God We Trust" on my money. My children are forced to pledge allegiance, "Under God" every morning at school. At the Coast Guard base where I used to work as a contractor, our group lunches and other gatherings were opened with a prayer to "Our Lord Jesus Christ." I was even asked to resign from our moral committee shortly after I requested we change our "Christmas Party" to a "Holiday Party."
Is it any wonder people are reluctant to admit they don't believe in god?
I find this incredibly encouraging. I try to be mindful of what feelings I spread on social media. I've seen too many friends fall into the "perpetual rage" trap, where they grow addicted to news that makes them angry and keep seeking out angrier and angrier pundits and ultimately fall into obstinate-pouting and irrationality.
The sense of awe and wonder are what I try to spread the most of online, but it's difficult. Spreading outrage is easy. It doesn't take much thought and the memes fit into headlines. Awe and wonder require research and understanding. What's amazing about a scientific discovery doesn't fit into a headline. You have to read the whole story to get what's epic in the article.
If the cure for outrage is awe, then we have to figure out how to squeeze awe into 140 characters.
My brother, a choreographer and filmmaker, has the same first+last name as a lawyer in DC and they compete for search results. In recent years, my brother has begun branding himself as first+middle+last name to distinguish himself from that lawyer.
If you are concerned about privacy, then having a common name may provide you some benefit, but if you are concerned about your own personal brand, then having a unique first+last name identifier is hugely beneficial.
Over the years I've watched various professions devalued to search engines and spreadsheets, from paralegals to accountants. I don't think it's a bad thing. It's progress and it's freeing up time. The bad part is that we live in a society with an antiquated work-ethic, where your value is measured in capital and the number of hours you put in each week at your job. Automation isn't the problem, living is a culture incapable of valuing leisure time is what needs to change.
https://tech.ed.gov/developers-guide/
I highlighted passages of note here:
http://mxplx.com/Reference/id=2090
It's a great opportunity in a field that, despite budget cuts and under-funding, still has millions of dollars to put into software that could meet the needs of school districts across the country. Most of what's out there now is sorely lacking, leaving teachers and schools to use a patchwork of solutions to meet their needs.
For the idea that "Inside Every Utopia is a Dystopia," the 1973 story "The Ones Who Walk Away from Omelas" by Ursula K. Le Guin [2] has always most starkly impressed this concept into my mind. In it, Omelas is a perfect utopian city where life is perfect, except this perfection is dependent on the incredible suffering of a single child kept hidden away in a dark place. At a certain age, child's suffering is revealed to each citizen. Most residents learn to live with this fact or rationalize it away. It's a serious oversimplification of certain dimensions of our own modern societies, but it is a powerful metaphor for thinking about how much our cheap modern conveniences rely on the services of minorities and the impoverished who serve us and manufacture our many shiny things. I wish this essay had delved deeper into this concept.
[1] http://static1.1.sqspcdn.com/static/f/415544/5082948/1260951...
[2] https://en.wikipedia.org/wiki/The_Ones_Who_Walk_Away_from_Om...
Skipping around on this site is a delight for me. We discovered so many of these tactics in our many hours of play, but we didn't have names for them beyond "fork" and "pin." Now I suddenly find I have a vocabulary for describing these tactics and situations to my kids when they get older. I can't wait to show them the "Back Rank Mate" with just a king and rook left on the board.
There's a really nice responsive HTML5-JS random-maze generator, from Gosh Darn Games that's navigable with arrows. Nowhere near as advanced, but my kids love it:
I've been recommending to my friends that they stay away from this film to prevent them having a bad impression of GitS. Instead, I am recommending they watch every episode and movie in the original GitS. Watch many of them multiple times to appreciate just how innovative this series is even today.
*I'm fairly certain now it was either a scam or another one of those Google side-projects they fund and forget about because winners were never announced.
Anyone who has bothered to download and even skim this report knows how exhaustive, thorough, and--most of all--conservative it is in its predictions and findings. It dedicates a significant amount of space to pointing out where its predictions have failed and where the data does not support the theory of global warming.
Anyone who wants to "challenge" climate research by completely circumventing the existing dialogue that has been taking place in peer-reviewed journals for decades now to take their case directly to the policy-makers is a charlatan.
It reminded me of the BBS days, where communities were small and local and we'd get together at the mall or house party to meet one another in person. Then everyone went to WWW, and suddenly I was just another post in a thread of hundreds.
I'm not sure how to get those small, close-communities full of engagement back. The best I have now is hanging out in-person at my local gaming shop and chatting with the locals on facebook.
I saw Fox News manage to put a anti-global warming spin on it by only reporting that cold killed the cherry blossoms, leaving out the fact that they normally blossom in April.
https://en.wikipedia.org/wiki/Carl_Sagan
I used to see this with my peers in computer programming in the 1990s. There was a lot of anger and jealousy when everyday normal people started putting up websites. Several of my CS friends were of the opinion that this was almost polluting the WWW with bad code.
Critics are not game-literate, so they can't appreciate them. They know nothing about mechanics like strategic imbalance, the Skinner box, achievements, power creep and other concepts I myself am only becoming familiar with thanks to the thoughtful folks at ExtraCredits[2]. They don't know anything about how video games tell stories, challenge players with moral choices, or the brilliant innovations artists have had to come up with to work around hardware limitations in both graphics and music over the decades. If you aren't literate in gaming, then of course you can't appreciate the many many layers of artistic expression from algorithms to writing to graphics to music and mechanics that go into making a game.
Video games are more profitable than films now. Critical theory surrounding video games simply needs to rise to the level of other mediums before more people will respect it. Remember, films were originally considered such a waste of time no one bothered to preserve 75% of silent films[3]. As the new generation of game-literate kids grow up, I trust that games will get the respect they deserve.
[1] http://journals.sagepub.com/doi/abs/10.2304/elea.2007.4.3.29...