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iweczek

161 karma · joined January 22, 2013

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iweczek··on [dead]
I'd love some feedback so that I can make this better!
iweczek··on About 60k migrants arrive in Ceuta in 24 hours, Spanish territory's leader says
Seems like this map example I made a few weeks ago is pretty timely https://mapjson.com/examples/gibraltar.html
iweczek··on Paintings in a Different Style
Using modern diffusion models to recreate popular paintings...
iweczek··on MapJSON – API for Map Data
I wanted to share a recent project I have been working on and some write ups on building the API, the data work (https://www.experimentlog.com/blog/building-a-map-data-api), and the data ontology (https://www.experimentlog.com/blog/why-an-ontology-is-not-ju...). I think some people will find it interesting.
iweczek··on Can you build a recognizable World Map in under 500 bytes?
well i did it 10 years ago by myself in 1013 bytes :)
iweczek··on Can you build a recognizable World Map in under 500 bytes?
lol
iweczek··on Can you build a recognizable World Map in under 500 bytes?
great job, looks like you got it down to 786 bytes of html and under 400 for the map data. I like your approach.
iweczek··on Can you build a recognizable World Map in under 500 bytes?
Both are interesting, my html file is 846 bytes and the actual map data pulled in is 445 bytes but a comment on my blog someone came down to 786 bytes and it looks like under 400 bytes of data for the map.
iweczek··on Can you build a recognizable World Map in under 500 bytes?
Experimenting with drawing a world map and micro-optimization.
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
Added a few enhancements over the weekend: 1. Wind dynamics 2. Opponent selection or random 3. Support for mobile and touch devices 4. Difficulty level selection 5. Sounds for firing cannon and ship getting hit 6. Survival mode for seeing how many ship you can sink with increasing difficulty

Multiplayer coming soon...

iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
should work now on mobile and ipad, are you not seeing the controls on the bottom?
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
try harder difficulty level
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
that is in now, check it out
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
ok, working on multiplayer, how many people/ships should be allowed at one time?
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
just fixed that, it is all on one screen now
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
thanks for sharing the video!
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
i like the idea of a progression, and multiplayer is coming
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
there is a difficulty level now
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
interesting, what Linux btw, Ubuntu?
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
Love the feedback, just wondering how to implement that. More difficult means your ship moves slower? you reload slower? your hits cause less damage? Need to think about that...
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
Thanks for playing! That's an interesting idea, thanks.
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
on a mac, windows, or linux? I have tested it in both browsers only on the mac but I don't see any reason why it would not work on a different OS since it is only HTML5 canvas
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
thanks, will do!
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
omg, thanks for reminding me about 4d boxing! that was so much fun
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
Thanks for the feedback, adding wind dynamics is on top of my list :)
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
Thanks for playing and the feedback. I plan on adding wind dynamics very soon. Letting you choose opponent instead of random should be easy. Multiplayer with more than 1 would be interesting, I like that idea!
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
I plan on adding wind dynamics. The largest ship has 1 more cannon, do you think I should add more? or perhaps longer range on the larger ship cannons?
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
yes, i also always chose the Sloop and would usually win.
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
Nice, I still remember that map even though I haven't played the game in decades :) tinywind looks very cool, thanks for sharing.
iweczek··on Pirates, a naval warfare game inspired by Sid Meier's Pirates
Thanks!
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