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jawslouis

193 karma · joined June 15, 2021

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jawslouis··on Show HN: Roomvas – A free interior design program
Roomvas is a free interior design program that lets you create your dream home!

The main features include:

- Real-time 3D rendering with realistic lighting and shadows

- Drag-and-drop furniture from a catalog of over 400 items

- A floorplan mode to easily recreate your home layout, with automatic adjustments (e.g. moving a wall will adjust the room’s wall and floor to match)

There are also 7 sample designs you can play around with, if you enjoy tinkering with designs.

Any feedback is appreciated :)

For troubleshooting help, you can reach me most quickly on Discord: https://discord.gg/VF9BtYZsK4

jawslouis··on Show HN: MakePlace – An Interior Design Simulator
Looks like that UE4 scene is pretty recognizable! It's credited, of course [1]

Using AI in interior design is very interesting, and something I should look more into. I'll be interested to see how well the AI performs - will probably give some of the apps on the list you linked a try.

[1] https://makeplace.app/places/633/Red-Accent

jawslouis··on Show HN: MakePlace – An Interior Design Simulator
Not at this time. I'm focusing on first making the Windows version work well.

A Mac version is something that is commonly requested, so I can look at that if the app becomes popular enough.

jawslouis··on Show HN: MakePlace – An Interior Design Simulator
Sweet Home 3D is great if you don't want to download anything, since they have a browser version.

My app improves on Sweet Home 3D in 2 main ways:

- Rearrange furniture directly in 3D (In Sweet Home 3D, you have to add/move furniture in the 2D view, which then updates the 3D view)

- Better graphics (Sweet Home 3D doesn't have textures on most furniture)

jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks for letting me know! I've fixed the bug now.
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks, have added a license! Decided to go with MIT for its simplicity.
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Update - I implemented your idea about a sub-shape inside the hexagon. So the colored area now grows/shrinks with the tile's 'influence'
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Update - I've updated the UI to have a clearer visual indicator of how close the tiles were to flipping, using the size of the colored area.
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
I've updated the UI of the game, so that it's more obvious that the 1st stone is weaker than the subsequent ones. Hopefully that will help with some of the confusion.

I agree that a 55% weak stone is not ideal, but it seems to be the easiest way to balance the game for now. Having the 1st stone become "locked" if it doesn't get captured, would also be surprising for new players.

I also did think about just letting players enjoy the 1st-player advantage, but on hard AI, green wins 43-7. That was what made me think of a way to balance the game in the 1st place.

jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks! The repo is at https://github.com/jawslouis/Influence-Game
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Update: bug has been fixed!
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks for the comments! I was going for a more intuitive play style, glad you like it.

I also recognize the need to better see the 'influence' level of a cell, especially for players who want to get better at the game. Maybe scaling the size of the colored hexagon in each tile would work. So the colored hex would grow with 'influence', and once it reaches the border it would become locked

jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks for the feedback :) I appreciate it!

1. I can try experimenting with the border thickness. Selectable tiles would have a light gray border, instead of the dark green/blue border.

3. I'm planning to add a way to view the 'next state' in the next version of the game. But still trying to figure out a good way to visualize the 'influence' of each tile, besides the color.

4. Yes, also will try out the hexagonal board shape. And give players more options for the board size too. I think it's the right size for smaller screens like a mobile phone, but desktop users might want to play with more tiles.

5. Thanks for suggesting the pie rule. I looked into it, but think it'll be too confusing, especially for 1st time players. The 'weak stone' would be easier to understand for new players - perhaps except for those with a Go background :)

jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks! Yea I was trying to make the game's visuals as simple as possible. Especially for mobile players, where screen real estate is quite small.

But looks like there's demand for more indicators for the game's state. Will need to think more about how to have indicators without cluttering the visuals.

jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks! Will adjust the layout to make post-game analysis easier
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks for reporting the bug! I've managed to replicate it on my system too. Will look into a fix.
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks for the comments! I appreciate the thought put into it.

1. My original thinking was to keep the game simple for casual players. But now I see that there are many who want to get into more depth :) Will work on it to make the rules of the game clearer and give an option for more visual indicators.

For now, here are some explanations (which might beg more questions):

influence - at the end of each turn, the average color of a tile's neighbors is calculated, and the tile gets 30% of that color (retaining 70% of its original color)

threshold - once a tile gets 50% of the way to max-blue or max-green, it gets a dark border and is not selectable. 0% is white.

2. I originally thought about square tiles, but then it would be more complicated to figure out the 'influence' on diagonally adjacent tiles. Hex tiles eliminates that issue.

3. There is a strong 1st mover advantage in this game. To compensate, the 1st green tile is actually at 55% color. I tried to balance the game so that hard AIs on both colors would roughly capture equal number of tiles.

Glad you're enjoying the game!

jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Wow our ideas were really similar. I read your blog post - even how we came up with the idea was similar! I too played a lot of Hearthstone, and thought of adding a new digital element to a board game. Seems like Go was a natural fit :)
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Now that you mention it, there does seem to be a bit of a lag before that animation starts. Will look into it.
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Better than my wife's first attempt :)
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Looks like one of the consistent pieces of feedback is for numeric values :) Will think about how to implement that.

Checked out your site too. Looks interesting!

jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Appreciate the feedback! The number of turns before lock is an interesting indicator. There are some corner cases that I'd have to think more about though - e.g. when a tile is almost at the threshold but at a deadlock (both colors are evenly surrounding it)
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks! Yes you can play 2-player - just disable both AIs in the setting.
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks for letting me know!
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks for the feedback. What device are you on - mobile, tablet, desktop? I am wondering if the animation is taking longer on devices with less processing power.

I could also add an option in the settings to disable animations, for those who like to play fast.

jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
That's a good idea! For those on mobile though, perhaps a button to toggle the view?
jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
Thanks! I did think about numeric indicators but didn't want to introduce too much complexity. Would also take away from the fun if players had to check the numbers for many cells each turn.

Still trying to figure out the best way to show that information.

jawslouis··on Show HN: Influence, a Go-inspired 1-minute board game
At the end of every turn, each tile influences its neighbors and imparts some of its color. Tiles with a dark border can no longer be selected.

The rules are simple but it takes awhile to master. What is your best score against the Hard AI? I got 27 (me on green) – 23 (AI).

Would you want to see some sort of match-making to play against others online?

See demo gameplay or view the source code at https://github.com/jawslouis/Influence-Game