Shoot me an email [redacted] and I'll help you with your application if you want.
852 karma · joined February 3, 2015
YC alum - email me your applications if you want feedback
Shoot me an email [redacted] and I'll help you with your application if you want.
One of the hardest things for people that have never started a company before is to understand just how hard it will be. Having people on your side can make all the difference, if only to improve morale and help you maintain you sanity.
That $120k is intended to last 3 months, not 1 year. And afterwards most companies go on to raise 7 digits for much less than 50% of their companies.
Uber has, by a huge margin, the best talent working on self-driving cars.
The algorithms for lane following are quite a bit more sophisticated than that though. Here's a paper from 2008, and there are other approaches as well.
http://www.vision.caltech.edu/malaa/publications/aly08realti...
I assume this was an accident, but it's actually better.
You're also assuming that all of the other companies wanted to sell, which isn't true.
What you seem to be referring to is true AI. I agree we are nowhere close to anything resembling true AI, but I do believe something representative of a computer that can "think" will appear in the coming decades.
That said, you can program a car heuristically. Statistically speaking, the unknown unknowns are so rare that assuming it doesn't fail under expected conditions you can guarantee it to be safer than humans. The unknown unknowns are not the problem right now, it's just dealing with limited sensor input (cars have a hard time "seeing" what's around them) and making sense of the world around it.
This is not a condemnation of technology augmenting driving. ABS is clearly a win, airbags were once controversial, and even seat belts were once considered questionable. The technology will likely improve, but it isn't there yet and believing that it is can quite literally kill you.
GM knew it needed self-driving technology, and Cruise was in the right place at the right time. Kudos to Cruise for pulling it off. Hopefully GM doesn't repeat themselves and effectively kill the technology for a 3rd time.
Tesla will never come close to a stage 4 autonomous vehicle with the hardware rigs they're currently selling. That said, it'll be interesting to see what improvements they can make with software. Given their over-promise and under-deliver history though (which arguably killed someone), I'll take their marketing with a grain of salt.
http://www.cmu.edu/news/stories/archives/2013/september/sept...
It'll be interesting to see what impact this has on the city of Pittsburgh. Mayor Peduto is definitely a progressive guy who is very gung-ho about reinventing the city.
Here's another interesting fact - almost none of the initial 40 engineers that Uber poached from NREC had any previous experience with self-driving cars. Those guys mostly went to Google, and a handful created a startup called Ottomatika which was acquired by Delphi.
Also, removing glare and other lighting abnormalities is one of the banes of computer vision. To the best of my knowledge, nobody has figured out a good way to do it yet (although I've seen some promising work on dealing with occlusion, which you could use to overcome moderate glare with proper segmentation).
Limbo, Papers Please, I Am Bread, Please Don't Touch Anything, are all good examples of games I would also consider art. These games are genuinely different and many of them are considered incredibly enjoyable by most people.
If you want something which really is just art and not much of a game, The Cat And The Coup is free on Steam. Frog Fractions 2 is also free and you can find it using Google (you have to play the whole game to understand).
For the most part I think gamers and developers are a bit sensitive about their medium, trying to argue it's "art" because it has a positive connotation. I think they should just enjoy it for what it is, as most games are designed to be fun instead of something else. That said, I think VR might try to change this. A friend of mine at Oculus mentioned how it's the very early stages, comparing VR to movies from ~100 years ago. Back then they just filmed plays, as they didn't realize what they could do with the medium. I'm sure VR will have lots of typical blockbusters following generic formulas, but I think indie developers (of which there are more every day) will build some pretty incredibly stuff in the coming years.
Also, $80k for 3% is a far better equity proposal than YC. $80k for 5% would be equivalent. That said, I can't imagine they'd splinter themselves any further. I think the way they've set themselves up works great for them, obviously they can't please everyone.
If you really have that much interest for your idea, get several LOI (letter of intent) notices from your potential customers and take it to investors. That should get you a lot more than $80k.