1,540 karma · joined December 15, 2014
I’ll be ordering a Vision Pro primarily to use as a display for my Mac, but also for development purposes. It is definitely a niche product at launch, but I think it’ll grow into the consumer space over time - it is really only niche because of the price tag.
Games will come, but gaming is the “easy” part of VR because you control the entire environment. AR interactions are what will make this into a viable computing platform that actually moves beyond the current 2D paradigm.
As a Quest Pro owner, that is exactly what a headset needs. Passthrough on the quest is a blurry, noisy mess that feels like looking through two original iPhone cameras attached to your eyes. The VR part is great currently, and you get that “for free” if your screens/cameras can do an impressive AR mode. I can work in VR mode on the quest, but the AR mode gets way too distracting when you can’t read a phone notification that popped up on the device in your peripherals.
The screens aren’t the only upgrade though, hand tracking on the quest is mediocre currently, doing simple hand gestures requires me to do them repeatedly often as they don’t get recognized. Eye gaze + small gestures on the Vision Pro are the “pinch to zoom” moment of the VR space.
Better resolution...great. Am I actually going to be able to read text comfortably for extended periods to do work within the headset? Better passthrough...cool, but does that enable any new mixed reality setups? Can I use other devices around me or sip my coffee without taking the headset off?
I expect next week we will see a lot more interesting experiences from Apple's announcement.
I am a bit confused on the placement of this device in comparison to the Quest Pro now though, does this have better resolution? Processor? Passthrough?
Definitely an interesting month for the VR/AR world with Apple's announcement coming next week.
For me Zelda was always more of a puzzle game than an adventure game, and I feel like those puzzle aspects are much more amplified in the last two entries, though in a much more "freeform" way.
it was timed so it activates on a spring Saturday,
during a long weekend, when most of you should be flying,
and most of our engineering team should be enjoying their
well-deserved days off
Glad (most of) the engineers earned their weekends & holidays off…My chevy has fixed buttons/knobs, but the only one I don't have to look for is the volume knob. There are too many climate buttons that I use maybe once every two weeks for me to gain any muscle memory from pressing them.
Basically the risk would be someone like TikTok dropping out of the store, but I find that unlikely. Maybe at the best they will have an "unrestricted" version with bonus features outside the app store. Visibility for indie apps is basically zero on the big platforms, but for the large players, being in the app store is actually important, at least for now, as users are used to going to the app store to search for software, and not just typing something into google.
The other thing is, these apps will still be sandboxed. Being available outside the store just means they can accept their own payments, they aren't going to have full system access to photos/contacts/files/etc. without explicit user permission, same as an app available via the app store.
Sadly, for larger companies loyalty to the customer base doesn't make financial sense, when you can make $$$ from new users, and your old users just cost you money to support.
Mini 6 has regularly been on sale for $499 as well since it is now long in the tooth already.
This value is objective? Therein lies the issue with this argument. For some people, a spam blocking app is a waste of $2/mo. For another person, it saves them a ton of headache. I'm currently subscribed to 12 apps on my iPhone and I have 20 others that I let expire over the past year - I pay for them because I enjoy them and would like to support the developers and to continue using them. I have a ton of paid apps from years past that are now just junk, because the $5 the developer charged 10 years ago couldn't support development for 10 years of service. Subscriptions are the answer to that problem.
Subscriptions will naturally go away if they don't work, but that also means those services/products go away as well.
Also where is this data on flattening subscriber growth that you have access to?
That's why the dog airtag in the article continues to go off, when they take the dog on a walk, it follows the same path, then ends up back at the shared house. Their case would be solved by using an iCloud family plan, but they don't want to.
Also the device ID's are already shared internally in some fashion across an iCloud family, as my key tracker doesn't make my wife's phone detect an unknown tag and vice versa.
Ideally you should be able to share beyond the family, IE I let my parents borrow the car, I should be able to "loan" the tag to their account (And I guess choose whether I can see tracking or not.) But if we don't have family plans we obviously won't get to this point any time soon.
Now I’m on an M2 Air and I don’t see myself needing to upgrade in the next 2-3 years.
If he wanted more than $20k he should have asked for it then, but I think the appeal of putting your writing in front of over a hundred million people and a $20,000 check was "enough" compensation for the work, at the time. But resentment grew as the game continued to succeed.
To me this feels like it was written after seeing the Doom music story...which is entirely different as the music of the first (new) doom game was a huge part of its success. This is literally the opposite as the text was tacked on after the game was already successful (Just not yet at its peak success.) And in some ways feels like it is inviting MS lawyers to intervene, but he has much less of a standing.
My new problem is with Apple TV and the Dynamic Island. Now by default when I walk into a room where my wife is watching TV, the phone will pick up the proximity and show me the remote as a live activity (Which is great, usually.) Then I use my phone for something and have no sound as my volume is down and the buttons aren't responding at all (seemingly.) It turns out if ATV is in the dynamic island, your hardware volume buttons now exclusively control the TV volume, and the only way to change the phone volume is to go into control center and swipe around.
iAd came before that - but it had a goal of benefiting everyone - users, developers and advertisers. "High quality" ads, privacy focused targeting, developers get a cut and as a result they remove other more invasive ad networks. Unfortunately it didn't work out, and with Tim Cook now at the helm the numbers for search ads spoke a little more loudly than before.
The problem is all of these product lines were likely already in R&D during the Jobs era (With the exception of maybe AirPods.) Not the current designs of course, but the ideas. I think the real test will be this upcoming year and the supposed launch of the Apple headset, as I don't think there will be any greater test of Apple's current design/marketing/hardware/software prowess. People are already sour on the idea of the "metaverse" so it'll be interesting if Apple can sell something new/different/useful in the space.
I've since moved to the M2 air, and it is noticeably faster than M1, but it isn't the huge leap from last gen intel that the M1 was. But the hardware itself feels way better.