174 karma · joined May 31, 2017
My point being, I'm sure theres some more weird psychological phenomena that makes people want to believe in a flat earth, rather then hanging out in meat space.
I hardly google something in a week of work, since there is nothing online about anything. It is like heaven compared to other ”google driven” programming things I have done. I feel very productive pretty much all the time, even when debugging mysterious real time issues.
If you have this experience of "not being egocentric enough" a lot -- which I have had -- you might like to check out the developmental model called Spiral Dynamics, it put things into place for me.
When I was working with this stuff, Leaflet was more "view only" and not so much editing. This was back in the "have to support IE6" days. I remember trying Leaflet for a simple project, but gave up since I could not set a bounding box for panning (the map was only supposed to show a limited area of the world), while OpenLayers seemed had every API feature one could wish. Although more bloated, less polished :)
Maybe the primary benefit is that its new and sexy
And that would leave the motivation to be performance gains by being able to reduce the amount of threads I guess
(And that it is cool of course :)
I like coroutines but thats mostly because they are not threads, they only switch execution on yield, and that makes them easy to reason about :)
The difference between 99% and 100% is enormous in my experience. A part of your brain that constantly evaluated the situation can now be totally at rest, spending that energy at other things.
Note that I have not used Elm myself, but looking at it I get the point. I have the 99/100% experience in other things
The only issues I have had is that the sound output sometimes does not automatically switch to/from HDMI when I unplug a TV, and that gnome gets slightly laggy after a really long uptime (its a really weak laptop performance wise). And I'm a person who gets very annoyed with small issues, I'm just super happy. I have a real native terminal with package management, and a window system that I like, and all software except photoshop.
I just love the feeling that its my computer again, I haven't felt that for 10 years prior. I actually like customizing the interface and stuff like that, like I used to do in the win2k days. And having a real package manager integrated in the OS is just glorious. My only problem is not being able to run Photoshop, I can't live with Gimp. So I use photopea as a poor substitute.
I grew up on Windows but have been using mac extensively as well. I can never understand window management on mac, but with some gnome extensions (cover flow alt tab, dash-to-panel, arc menu) its just really really solid, I'm so happy to have my own computer again.
If windows and mac continues on the road they are on, I expect linux desktop to get a real boost. I cant stand not being able to shut off annoying stuff like automatic reboots and some photoanalysisd process, I just want to scream.
Like the guy in the sibling comment defending 30% cut for a digital service like Steam, it is Stockholm syndrome, or just human nature :)
I would say this list would not have helped the author at all in accomplishing whatever it is that he has. I may be wrong but I have really tried to believe it :)
Happy to hear you tried and liked the game! Lots of things in the pipeline
I have an indie game myself (Skyturns on G Play) and if you are not an artist, making good art is simply really hard. Someone says ”this menu is ugly”, and the cognitive load of making it meet their expectations is massive.
I even have graphically skilled people critiquing my game, paying them, but then coming back with more ugly menus. A real skilled professional art director is hard to find, recruit and motivate.
On a small scale its a ton of freedom to just let your game be somewhat ugly and just focus on what you yourself is great at.
For all the 1000 opinions I’ve heard about my games menus, not one of these people have produced something better. That 1001st person who actually knows drawing, colors and UX is the professional art director, which is possible to find, but the energy required to find him/her and pay is also something that can go somewhere else!