198 karma · joined May 16, 2011
• consulting @ orangerobot.com
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previously:
• product @sounder
• product @salido
• product & engineering @learnvest, @springpad
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social:
• twitter @joeeey
• instagram @joey_f
• josephfernandez.io
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It left me with a more fundamental, "first principles" outlook on the 5 key stages of doing _anything_:
1. Understand
2. Explore
3. Decide
4. Prototype/Build
5. Test
So for example, when things often go wrong it's because a stage was skipped, done out of sequence, or extremely neglected.
I was "defending" the metaverse to a friend outside of the tech bubble last night and I talked a lot about how much I learned about socialization/human connection when I used to play Star Wars Galaxies and World of Warcraft. That those relationships which started somewhat "metaverse"-first meant as much as my "real" connections did... and that's what I feel the essence of Meta/metaverse is really trying to bring to everyone.
I think that's where we as the more "common" society may have gone off course: no technology (chair, toothbrush, etc to be cheeky/comprehensive on my use of the word technology) lives in a world where it's an absolutely perfect good. Anything can be abused, and when we've though about adjusting or rethinking big internet-based technologies, including social media services, it seems we're not putting enough responsibility on the operators of these services.
To me, that _doesn't_ mean we expect them to be perfect either with the ability to be responsible actors, but there needs to be some agreed upon standards that we can evaluate performance of their ability to act responsibly. It can just be left up to them, which is currently the state at a high-level.
I think some will say that you'll lose a sense of discovery by not being on one of the largest video platforms, but you'll gain an opportunity to build something from scratch and see what you can cultivate. It really comes down to your goals/intent, and I think you did a great job of explaining your choice so far!
The biggest takeaway for me was that this technology will likely naturally evolve to seeing ourselves in the content and clothing we want. Maybe it's a bit narcissistic to declare publicly, but I have personally seen through my own work the march towards personalization: what's more personal than seeing yourself everywhere doing everything?
@smckk the closet thing I can think of that may help you is to visit large company's engineering blogs that sometimes do small to large writeups on big changes in their architecture, code organization style, etc. It's not as detailed as seeing the actual changes line for line but it can help guide your thinking of taking a piece of non-trivial code to another level of non-trivial code if that makes any sense.
Remote: Yes, preferred
Willing to relocate: No
Technologies: (former engineer, seeking a product role but..) js, node, java, obj-c, swift
Resume: https://www.linkedin.com/in/josephcfernandez/
Email: jcfernandez@gmail.com
TLDR: MIT CS grad seeking a senior-level product role at an early-stage startup or labs-like environment, 10+ years experience in IC and management across product and engineering.
I also do freelance product consulting @ https://orangerobot.com if any part-time work is needed.
B2B++ B2C--
I get what you're saying but at the same time... code reviews and conversations not debates/arguments are important regardless of gender. You're saying you want to built a tech org without that being a central idea to the way men and women on the team should work?
Nintendo seems to continue, whether they're always successful or not (Wii vs Wii U), to push the company strategy towards make new-ish gaming paradigms and focusing more on the 1st party game quality.
We're also at a period where I feel we can all see the effect of diminishing returns on visual output (i.e. PS4 for a layperson doesn't look orders of magnitude better than PS3 releases later in that device's life), so again Nintendo is looking to differentiate where graphics quality is becoming more of a commodity amongst the major consoles.
I had a similar thought when I was browsing the content.
If anyone knows any classes that get closer to the idea of teaching concepts around composition, intent etc. I'm also interested! It's been a struggle to find something in this middle ground between 'this is a digital camera' all the way to a full on BFA. FWIW, I'm in NYC and open to in-person classes too if anyone knows anything in the area.
Ok I'll admit it, I'm a little lost. What do they mean by this?
Maybe it's a shallow example but canned text responses are something that was a great adaptation of the thought: 'well we don't have the affordance to provide a keyboard to the user'. I expect to see other things like this get iterated on.
Bottom line I think we'll just have to wait and see how this thing matures, if it does at all.
I think what articles like this me is that the author/company has 'figured it out' through their own experiences and are so excited to share that joy in some way.
For example a YouTube-like podcast portal seems like a potential option (i.e. moving away from the need for dedicated apps/clients for a more mainstream audience), but I'm sure this isn't a novel idea.
Maybe a minor point to some here, but I'd love to know more about the QA process changes they're hinting at.