There's a more in depth analysis of why this won't work here: http://www.eevblog.com/2014/08/07/ubeam-ultrasonic-wireless-...
714 karma · joined April 29, 2009
http://twitter.com/johnwinter
There's a more in depth analysis of why this won't work here: http://www.eevblog.com/2014/08/07/ubeam-ultrasonic-wireless-...
EDIT: Figured it out - You need an iOS app as well. There's one that can locate and display iBeacon info here: https://itunes.apple.com/us/app/locate-for-ibeacon/id7387090...
I'm a little disappointed. The use case I had in mind was: Customer walks into a store with iBeacons and is given a notification that they tap which installs the app. I suppose this would have too much potential for abuse though.
[1] http://www.nytimes.com/2014/03/17/world/asia/malaysia-airlin...
[1] http://news.discovery.com/space/martian-wear-and-tear-curios...
[2] http://www.planetary.org/blogs/emily-lakdawalla/2013/1002210...
They need to find another way, because this isn't going to win over anyone, and it may lead some to believe that free software folk are desperate nutcases (which couldn't be further from the truth). There is just no thought or substance to this campaign at all.
-Scrolling seems very laggy when scrolling with the mouse wheel, although dragging with the scrollbar seems fine. This only seems to be happening in the Popular (Now), view. This is under 10.9.
-When I favorite songs, they don't show up in the favorite section although they did after relaunching the app.
-It would be nice if when you moused over a song in the list if it scrolled the full song name into view - at the moment they get cut off and you can't see the full name.
-The song list scrollbar on the right is obscured by the controller at the bottom. I like what you've done with having the songs scroll underneath the slightly transparent controller but the scrollbar should really end where the controller starts.
-I don't seem to be getting notifications from the app even though it's listed in the Notifications app list under the Notifications section of System Preferences.
I originally did this project as a Mac app that I was intending to sell but unfortunately it didn't take off the way I'd hoped. When Apple rejected it from the Mac App Store for depending on Dropbox that was the final nail in the coffin and I had to abandon it and move onto other projects. I'm now open sourcing it and making it free - mostly because I'm still using it and don't want it to die. Others have emailed me and asked if I would consider open sourcing it. So here we are.
Let me know if you have questions. I'd love to have some help improving the app.
[1] Burj Khalifa at 830m
The problem is each component in the process still needs to be written in code. In QC I would often be frustrated when a patch didn't quite do what I needed and I had to keep trying to make my idea fit the limitations of the available patches.
So while this might help non-programmers understand on a big picture level what's happening, to go beyond that they're still going to have to learn how the individual components work which comes back to learning to code textually.
Most of their customers were in the US so this was a major blow to their business.
I wonder if there's an opportunity here for a Bitcoin based predictions market?
[1] http://motherboard.vice.com/blog/how-the-us-killed-intrade
So you have to look at how much payoff you're getting from maintainable code versus shipping late. I would say that how to manage this tradeoff depends on the type of software being developed - If you're creating throwaway apps for the app stores then shipping fast is probably a more important consideration than having a maintainable codebase. If you're writing banking software for the enterprise the balance probably tips in favor of maintainable code.
You also have to take into account the constantly shifting goalposts in software development. That class you spent all day refactoring gets thrown out tomorrow.
I think you'd be crazy to abandon a salaried job in the hope of making it big on the app store. I've been working on Dropzone pretty much full-time for almost 5 years now and only now am I starting to see some payoff. I'm wondering whether having multiple apps might be the key to a more sustainable income. Then you can cross sell and hopefully make more money overall.
Relying on Apple to distribute your apps is also very frightening. I feel that policy changes with regards to things like sandboxing could easily put me out of business, and there's no money to speak of to be found from selling outside App Store.
I love writing apps though so I really hope I can continue to do so.
You can easily end up working hard on the wrong thing. Writing an app or building a startup that sells something nobody wants for example. There are plenty of people working super hard on already doomed projects because they didn't do enough market research or listen to the right people.
You have to work hard AND get a lot of other stuff right as well to have any chance of success. There are plenty of things you can do e.g. automating tasks and outsourcing that don't require extra work but can improve your chances of success.
Forgive me if this seems obvious, it just bothered me how the article tried to sell hard work as a silver bullet. I don't think it's that simple.
If you were the last person to reply in a conversation you can delete your own reply by holding down the option key. The reply button will then change to a delete button. There is still currently no way to delete an entire conversation though.
I was possibly thinking of adding the ability to archive items you've seen already so they don't show again.
Regarding point 2 - thanks, good thinking. I will definitely need to make this clearer as many are still confused as to how to actually share things. Most try and drag files into the message text field or onto the menu item which is not yet supported.
I'm glad you like it :)