88 karma · joined June 4, 2010
Do you want an explanation of why this matters? https://github.com/blog/1103-ten-years-of-farbrausch-product... explains the farbrausch release. Mopi is another famous demogroup, and they have released one of their tools.
The demoscene is eurocentric, and a bunch of the naming reflects that. That may be the reason that things seem middle-earthy.
http://www.modrobotics.com/ is the one that I could find quickish.
There are tons of people out there that are dying to get more work in the indie game scene, and some of them are even good.
Adam Atomic wrote up this piece about contracting pixel art a while back: http://www.gamasutra.com/blogs/AdamSaltsman/20090724/2571/Pi...
You may want to dig through the pixeljoint and way of the pixel if you want that particular style. If you are looking for artists more generally, the tigsource forums have both places for posting portfolios and job offers. I think that polycount forums may have places as well, but I am not as familiar with that one.
The point is that a ton of game artists hang out online, and you can get to them through there. I am pretty sure that some of the superstars do contract work as well. Paul veer did super crate box's animation, and as of 6 months ago was taking on freelance.
However, the artist we hired was an ex-coworker of a friend of a guy that we met at a hack day, so just getting out there and meeting other game developers can help as well.
Regarding costs, it is generally cheaper to hire an artist than a programmer, but not by much. Maybe 2/3 - 3/4 of the cost of a good programmer. You certainly are not going to get solid work for free.
I would just get an arduino and start messing around. While electricity is black magic to me, the programming end of microcontrollers is pretty easy to understand.
Seems like a better solution would be strengthening the protocols, figuring out mesh networking solutions, rather that chucking cisco routers into space.
Louis CK is also famous for his work ethic. This amount of copy may seem like a ton to someone that is used to working with clients that always deliver late (not saying you do, but that was my experience when I did web work). I don't think this amount of copy is that hard for a working comedian, especially one as hard working as Louis.
Not that these are all a waste of time or anything, you just need to remember not to take them too far.
It is the complete opposite in terms of ease of use, but it is still executing code. Also broken glsl code is way more likely to hard crash your phone than broken lua code.
There are some other options mentioned here: http://digitaltools.node3000.com/blog/3310-coding-ipad-coder...
I am so pumped that it reminds you of homecomputers though, that is the way the ipad should be, not a closed box that you can only play games on.
The difference with this app is that the ide is really a labor of love, and it is super fun to code in. Not that iLuaBox isn't, but all of the little features for tweaking colors and editing sprites are brilliant. The graphics and audio engine don't hurt either.
For those complaining that there isn't a companion engine that you can take the code out of codify and release actual games, you should take a look a corona. The api in codify is not so big that you wouldn't be able to clone anything that you made in it to another platform relatively easily. I do agree that there should be more lua based gl engines for iphone though. I am working on one, but as of yet it is totally for my own use, but only by virtue of the fact that it doesn't come with nice build scripts.
The other thing that some commenters miss is that you can use copy and paste in this app. That will open the gates to sharing code, it is as easy as: select all, copy, switch to safari, go to pastebin, send link to someone else. I suspect that some of the time the app spent in approval was them thinking about that.
-- edit for not being a jerk to iluabox
I think that one of the big missing things in math education is the application. I can remember all of the stuff that I learned when using a compass and a straight edge, but when I came out of private school, and went to a public school, and started learning out of books, nothing stuck.
I have resorted to having a lua repl that can execute in realtime so I can just chuck in data and examine my objects that way. It would be nice to have a breakpoint debugger though.
Has it pushed you to take more financial risk due to the fact that you have fallbacks? Are there any other things that are shared in the trust, or just companies that you own?
So many questions.
I think the new bjork album started going in this direction, but could have done it a bit more.
Good luck though, I hope it works out.