https://www.storagereview.com/review/dgx-station-gb300-clust...
12 karma · joined January 10, 2026
https://www.storagereview.com/review/dgx-station-gb300-clust...
https://blog.jonathanpage.com/
GLM 5.3 Flash runs fine on two Sparks and Qwen 3.8 Flash Next on one is indeed incredible! I made this 3D game with it in two days using Qwen Code as agent:
An absolute must for space fans that helps grasp the scale of the universe.
And I am not a web developer! It's an extraordinary model.
(Mouse and keyboard required)
At one point subtitles written in pseudo Chinese characters were shown; I can send a screenshot if this is useful.
The latency was slightly distracting, and as others have commented the NVIDIA Personaplex demos [2] are very impressive in this regard.
In general, a very positive experience, thank you.
[0] https://en.wikipedia.org/wiki/Phonological_history_of_Spanis... [1] https://en.wikipedia.org/wiki/Phonological_history_of_Spanis... [2] https://research.nvidia.com/labs/adlr/personaplex/
So then we need maximum 182 - 4 = 178 bits
EDIT: Equivalently, we could suffix each non-empty piece in the sequence with an associated color bit
So for each 4 pawn cluster, 1 pawn takes another pawn, and the net result is +1 bit once the captor promotes. The remaining 2 pawns in the cluster each need 2 extra bits when promoted => 2 x 2 = 4 bits. So 5 bits per 4-pawn cluster, of which there are 4.
So maximum representation would be 162 + (5 * 4) = 182 bits?
In the case of (b) there are now fewer pawns that can be promoted, and so worst case, we have to pay a budget of 1 bit per each of 8 promoted pawns.
So I think maximum required bits is only 162 + 8 = 170?