"Just getting started", I feel the same with the guitar. Been playing since I was 12, 40 years on with quite a few breaks still love it and having fun will never be a pro! I work with loads of great artists, I really can't draw (but am according to the deeds of my apprenticeship a qualified draftsman!) but still love to doodle and sketch. The awesome artists I teach and work with always amaze me, mostly the really good ones always have a sketch book with them and always doodle. This is the key, love it, practice it and enjoy :-)
This is going to be useful for many things in my teaching. I've just got my students to install Rich / textual for my python coding course as I've featured it as one of my Modules of the week. https://nccastaff.bournemouth.ac.uk/jmacey/msc/PipeLineAndTD... So this will come in handy. Great work.
SeExpr is great and used a lot in animation / shader development in things like Renderman from Pixar, it was great to see it in Krita https://wdas.github.io/SeExpr/
Years ago we took one of the happy birthday tune cards and connected it to the floppy drive hinge on a PC, the developer was convinced we had installed a TSR program to play it every time he inserted a floppy, not realising it was a hardware hack. Weeks of fun until he found out.
The chaos I'm getting with vcpkg at present seems to say not! I love the idea of vcpkg and it used to make life so much easier as I gave my students a list of packages to install for their homework and all was fine. Recently packages seem to get updated and break, there is no "easy" way to specify versions of packages. And in general it takes months to fix simple bugs. There seems to be over 1K issues at present. I know it's a difficult project but still could be done better.
I recommend this book to my students, Bob writes so well. His crafting interpreters book https://craftinginterpreters.com/ is also brilliant, I wish I could write so well.
I always give my students these to read when I teach design patterns :-) https://realtimecollisiondetection.net/blog/?p=44http://realtimecollisiondetection.net/blog/?p=81 "The “Design Patterns” book is one of the worst programming books ever. Yes, really. I’m 100% dead serious when I say that I think it has set (and will continue to set) the progress of software development back by decades."
It's a schema specification with various plugins. I guess it will mainly be about the geo specification for models (and perhaps ignore the shaders etc). Documentation is hard to come by, you basically have to look at the source / examples.
Interesting they show support for USD(Z) in the example. USD will be the standard for most VFX houses and make tooling for various web based systems so much easier.
I use the terminal and the touch command all the time to create empty files before adding them to a project (for example touch include/MyClass.h src/MyClass.cpp )
I guess they mean python2 1/2 == 0 python3 1/2 == 0.5 (threw me the first time when I moved as I use this to demonstrate the differences in integer devision in C based languages).
This is really nice, I teach intrinsics to my MSc students so will add this to their reading list. This is a recent set of notes I gave them showing how to go from simple CPU only to Threaded SIMD + OpenGL https://nccastaff.bournemouth.ac.uk/jmacey/post/GridVis/grid...
I think one of the main issues for Big studios is the whole pipeline is based around Maya / Houdini and it is easy to get artists who know these tools. It's hard to switch and takes time (see how many studios are still using Python 2.x as a switch to 3 will break so much). I know a lot of people are beginning to look at blender (mainly due to cost and the new licensing models from Autodesk). It is really expensive for studios to use now.
First initial test (after 3hrs to update everything!) I can't create an OpenGL Core 4.1 Context with SDL2 Oh well it's late now will investigate more in the morning.
Looking forward to testing my OpenGL lecture code on this, it works under Windows and Linux natively so working on WSL will be a major bonus for me :-)
This explains my WTF moment when teaching a class full of students to push to the github classroom using push -u origin master and it being rejected and having to use main!
A lot of talk with issues of setup here. I have been using https://trinket.io/ with my lecture notes / students as a good way of getting started. Especially now we are teaching online and not using our dedicated labs with python already installed. It works well and you can use turtle.
At present I have no choice but to use Python 2.x as Maya and Houdini (animation software) are still shipped with Python 2.x The industry has know for years about the EOL but it's going at a glacial pace due to issues with PySide / PyQt and Python 3. https://vfxpy.com/
plus 1 for this, I have been using CMake with my students for a year (moving from qmake) and this in conjunction with vcpkg to install stuff has been a breeze. This book is great too https://crascit.com/professional-cmake/