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justincc

11 karma · joined November 11, 2010

OpenSimulator/virtual environments/metaverse hacker and consultant from Bournemouth, UK. http://justincc.org or @justincc on Twitter.
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justincc··on Read first pages of novels, and reveal the author and title if you're hooked
Would be great to be able to categorize pages by genre.
justincc··on Bluetooth 5 will quadruple the range, double the speed
Pretty much all the decent dedicated MP3 players have been discontinued. The last really great one for me was the Samsung's range (nee Yepp). But unfortunately the last one was the YP-U7 back in 2012 and it's very obvious they aren't going to make any more, even though they never announced it.

Sony still does players but they're not very good.

justincc··on Comparing Git Workflows
I am always reading commit messages to find out why such -and-such a thing changed. I agree that making frequent commits is really great but I always want to see every commit have a meaningful message, either at the time it is made or in cleanup before pushing to the remote branch.
justincc··on Godot game engine reaches 2.0
Anybody know if Godot has a business model behind it or is it co-ordinated purely by volunteers? Perhaps it's enough that improving the game engine via open source could help Okam Studio produce games more quickly?
justincc··on Announcing .NET Native Preview
In the OpenSimulator open-source cross-platform project we've been using C# on Mono for over 6 years for a server-side application with extremely high concurrency. From this perspective, recent releases of Mono have definitely increased in reliability. Mono 3.2 onwards is particularly good and it's very rare now, if it at all, that problems we have on the project can be traced back to issues with the Mono VM or the associated SDK.

We haven't done many systematic performance comparisons. However, it seems to be the case that whilst Mono still performs worse than .NET in a few areas (e.g. loading new AppDomains), in general there isn't a significant performance difference between running OpenSimulator on Mono and on Windows.

justincc··on Meteor meets NoGPL
As a developer I'm just the opposite - I want to give as much attribution as possible from both personal (acknowledge the people who actually did the work, feel-good-about-being-part-of-a-community) and practical standpoints (demonstrating the components come from external projects known to other people rather than part of a personal codebase that only I'm intimately familiar with that the client always has to rely on me to maintain).

But then practically all my own current work is open-sourced which probably skews my opinions.

justincc··on Resolutions for programmers
I was really hoping this would be about screen resolutions. 1920 x 1200 all the way, baby (or failing that 1600 x 1200, which is increasingly expensive to get nowadays).
justincc··on "Hello World" in Dart, compiled to JavaScript
I know - couldn't resist though :)
justincc··on "Hello World" in Dart, compiled to JavaScript
Dopamine isn't a sugar - it contains Nitrogen.
justincc··on Want to attract top tech talent? Offer telecommuting
I've been working purely from home for the last 3 years now, where my clients have all been in other countries. I'm not an intensely social person but about 2 years in I had a period where I did feel really isolated.

In my case, though, I solved this by getting out to twitter/tech meetups and other activies (e.g. I'm speaking at a conference in Amsterdam in June). This occasional socialization is enough for me, though your mileage may vary. Also, it might help that I work in a very social open-source field where I can have continuous contact with other developers and community members.

I must admit, I would hate to go back to regular commuting. In my previous life I only had a 40 minute total commute but even 40 minutes is really valuable nowadays!