I don't have a pre-trained model to share but you can make one yourself from the git repo, assuming you have an apple silicon mac.
1,077 karma · joined June 26, 2020
I don't have a pre-trained model to share but you can make one yourself from the git repo, assuming you have an apple silicon mac.
70B model at 8 bits per parameter would mean 70GB, 4 bits is 35GB, etc. But that is just for the raw weights, you also need some ram to store the data that is passing through the model and the OS eats up some, so add about a 10-15% buffer on top of that to make sure you're good.
Also the quality falls off pretty quick once you start quantizing below 4-bit so be careful with that, but at 3-bit a 70B model should run fine on 32GB of ram.
It also avoids the trouble of using a hosted LLM that decides to double their price overnight, costs are very predictable.
Base model: https://huggingface.co/Zyphra/Zamba2-7B
Instruct tuned: https://huggingface.co/Zyphra/Zamba2-7B-Instruct
The GPL focuses on the user's freedom to modify any software they are using to better suit their own needs, and it does a great job of it.
The people saying that it is less free than bsd/mit/apache are looking at it from a developer's perspective. The GPL does deliberately limit a developer's freedom to include GPL code in a proprietary product, because that would restrict the user's freedom to modify the code.
Being a fork it will only be available to other people in the Epic Games github org which is only people who have agreed to Epic's licensing terms, and your modified engine remains under that same license.
Starts with building micrograd to build an understanding of how pytorch understands how to calculate gradients, then it proceeds all the way to making a gpt-2 clone.
Looks like this is an effort to reorganize and build on that existing work.
To me it seems absurd for a company that claims to be so pro-privacy to not allow any genuinely private extensions to exist. Anyone who wants to make a 'real' addon has to share their code with mozilla.
The closest is mixtral 8x7b but that one only uses a fraction of its parameters for each pass. This one should produce better but slower results at roughly the same memory requirement.
Edit: To add to this, I've had good luck getting solid output out of mixtral 8x7b at 3-bit, so that isn't small enough to completely kill the model's quality.
One frame at the top with a banner ad and then your site below it.
To comply you must provide 'the Corresponding Source for the Program or the modified version, and the Corresponding Source for all programs that you use to make the Program or modified version available as a service'
A plain reading of this means that for a standard web app you would need to release not just the application code, but also code for the web server you are using, the os you are using, its drivers, device firmware, the os/firmware for your routers, your deployment stack, and probably more I'm missing. You better not trigger a deployment from a Windows computer using Chrome!
Even if I'm using open-source stuff for all of that it would need to have licenses compatible with SSPL such that I can relicense and release them all under the SSPL. I believe GPL is incompatible so that counts out most software I would use to host a webapp.
To me it seems like a fundamentally unreasonable license because for all practical purposes it is entirely impossible to comply with section 13.
Unreal lets users stick to a license with predictable fees.
By using Unity you are still agreeing to a liability with no limit that can change at any time and your only recourse is to cease development or stop selling your already-complete game.
1. https://forum.unity.com/threads/unity-plan-pricing-and-packa...
Everything but 80/443 blocked by the firewall. "Surely it is safe to run my app server on port 8000 because no one can access that port externally."
Docker stepped in to help by making sure people could access that port.
I would argue that it was easier a few weeks ago when they made source rpms available publicly.