30 karma · joined June 23, 2019
The game doesn't require any permissions or collect any data.
Plenty of games already delivery content over the internet--think Minecraft--but they're loading entire areas in bulk. I'm trying to sent only what is visible right now, just-in-time.
I'm going to develop an Android client for the same scene next. I hope that will make the use case more obvious.
The demo intends to showcase the "visibility precomputation" concept. I realize that the geometry in the scene looks dated--like N64, according to my girlfriend--and I might get around to something with a higher polygon count. I'm starting simple!
(I realize that Ubuntu includes binary blobs, and Blender gets money from Google sometimes via Summer of Code. I don't think those facts invalidate my point.)
I get the impression that it is indeed all a very vicious game. Since I left, the remaining co-founder has been pushed out.
https://www.youtube.com/watch?v=p22T3ZypQtA
After I left my last job, I had 3 months to decide if I wanted to exercise my options. I looked at the company's financial statements, compared them to publicly traded competitors, and made my decision. If I needed tax information, I would have gone to the IRS website and called them if necessary. (In my experience, they try to be helpful despite the hate they receive.)
I wish you guys the best of luck, but ultimately your revenue model seems predicated on the same strategy as the rest of the financial industry--presenting a good marketing story to attract other people's money. Nobody has a crystal ball.
More info: https://github.com/kalbfled/jit-geometry
If you know anybody who works in the gaming industry, please share this with them!