Explaining it in detail requires more background in electronics, but that's ultimately what it boils down to.
High-end analog front ends can reach the three-digit GHz (non-silicon processes admittedly, but still).
468 karma · joined April 10, 2016
Explaining it in detail requires more background in electronics, but that's ultimately what it boils down to.
High-end analog front ends can reach the three-digit GHz (non-silicon processes admittedly, but still).
The defendant not showing up is peak stupid. Especially if you think it's a non-issue, fucking show up.
Anyway, it will have no impact on KF, just like every other deplatforming attempt just made it more popular.
1. reduced per-component costs (volume discounts)
2. less administrative/engineering overhead (ie the salaries/one-off costs get divided among more units)
3. more optimized assembly processes
Assembly labor expenses are directly proportional to how many units need to ship per timeframe. If an assembly worker can assemble 10 units a day, you're shipping 200 units/month. So you can ship 1000 units in 5 months or hire 5 people and ship 1000 units in 1 month.
There's problems with the software that need to be solved before we ship, but it's not with the UI side of things. That's not to say that the UI is perfect (it really isn't), but it's functional and more importantly: can be changed at any time, unlike hardware.
> I've also seen a16z invest in far less (pitch decks and hand-wave demos). So my read on the feedback is they've made too much progress on one front (enough to show a16z that they're not a compelling seed investment) but not enough progress on the other front (enough to warrant a PMF A round). Doesn't seem like a fun spot to be in.
That's how I feel as well, given feedback from other VCs we've applied at. Amplify told us roughly "too big for a seed, too small for a series A" after five meetings or so.
Varjo is pretty high up there, and they're able to compete in the clarity department. But their headset is non-portable and only supports Nvidia+Windows (at least last time I checked).
* subpixels are blurred, and it's hard to see the boundary between pixels * you still have enough resolution to resolve text clearly
Our headset has that, and I'm confident Apple's will too.
The Simula WM needs a regular display, so I faked one with evdi. Rest is just a .xinitrc that launches Monado and Simula, and X autolaunch.
C-PHY is so incredibly fucked up.
Also, if we decide to make our own RX IP for it, there's a good chance I can open source it. Will have to have a lawyer look over the licensing/NDA terms to make sure we're not messing anything up in that case.
The image pipeline here is for AR passthrough, which has different requirements than SLAM (although nothing's stopping you from using the images for SLAM as well).
Peak human eye res is 60 PPD.
I'm sure one could do a more rigorous comparison, but IMO with the recent Intel/AMD chips you get pretty good performance/power.
I think it's a less elegant solution overall, but it's an option (eg for supine computing or to lessen the head weight).