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kevin_bloch

104 karma · joined February 8, 2018

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kevin_bloch··on Hello, World? – A Node.js Back-End/Express/Pug Tutorial – Toptal
Perhaps more practical than your average tutorial, in that the resulting project helps you turn an old smartphone into a TV-style remote. (Disclaimer: I wrote this article.)
kevin_bloch··on What Shape Is the Universe, Closed or Flat?
Maybe I was way off the first time I read it, but I could have sworn that Stephen Hawking's "Black Holes and Baby Universes" already claimed, decades ago, that the universe looped like that.

If I remember right, there was some analogy likening us to ants crawling on the surface of the Earth, but I could be conflating it with something else.

kevin_bloch··on Option/Either/Future Monads in JS, Python, and More
the "and more" being Ruby, Swift, and Scala :)
kevin_bloch··on Epigrams on Programming (1982)
This reminds me of something written on an old mug: "If builders built buildings the way programmers program programs, the first woodpecker to come along would destroy civilization."
kevin_bloch··on Haxe: Cross-Platform Development's Best-Kept Secret
I've deployed a HaxeFlixel project to Android, a couple years ago. I'll be sure to consider this angle for a follow-up piece. Thanks! :)
kevin_bloch··on Haxe: Cross-Platform Development's Best-Kept Secret
Not sure of the specifics in the last 18 months on straight OpenFL, but I know that some frameworks built on top of it had nice features like hot reloading. HaxeFlixel has an in-game debugger, too, for example. I guess it depends on the types of tooling you had in mind.
kevin_bloch··on Haxe: Cross-Platform Development's Best-Kept Secret
I wonder, did you have the "dead code elimination" feature enabled? (Just throwing it out there. I haven't tried transpiling to PHP with it myself. :) )
kevin_bloch··on Haxe: Cross-Platform Development's Best-Kept Secret
For sure--see the examples of FontStruct, TiVo, DAZN, Heidi, etc. in the article, along with the part just before the quick start section. :) (It's true, it does have a large gamedev following, but it's actually quite versatile.)