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kitao

44 karma · joined September 15, 2026

Former game developer. Lead programmer of ZOE series. Developer of Pyxel, a retro game engine for Python.
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kitao··on Show HN: Pyxel – A Python retro game engine with built-in art and sound editors
I'm the author of Pyxel. I haven't removed the repository; my GitHub account is currently suspended after unauthorized use of my token. I revoked the tokens and removed the malicious workflows before the suspension. I've contacted GitHub and am waiting for my account to be restored.

My public update: https://x.com/kitao/status/2108769912571539699

kitao··on Show HN: Pyxel – A Python retro game engine with built-in art and sound editors
It’s possible to make games using Pyxel’s Rust modules, but they weren’t designed as a game development API for Rust users. So I wouldn’t recommend Pyxel as a starting point for learning Rust.
kitao··on Show HN: Pyxel – A Python retro game engine with built-in art and sound editors
On AI, I have two goals. First, I want Pyxel's simple API to make programming and game creation enjoyable for people writing code themselves, without AI.

On the other hand, I also think its simple, focused design makes it a useful library for AI-assisted development, including vibe coding. I've published Pyxel MCP (https://github.com/kitao/pyxel-mcp) and Pyxel Skill (https://github.com/kitao/pyxel-skill) to support that use.

Compared with Pygame, which is more general-purpose, Pyxel deliberately narrows its scope and specifications. It also includes pixel art, tilemap, sound, and music editors. The focus is on helping beginners start making games without having to make lots of decisions about tools and low-level details. Those retro, old-school constraints also appeal to experienced game developers.