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kkyborg

47 karma · joined January 22, 2014

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kkyborg··on Astroids: Space Game of the Year
Windows first, Linux & OS X later. Eventually we are going to release the game for iOS and Android, but it's too early for that now.
kkyborg··on Astroids: Space Game of the Year
We are still working on the gameplay. Currently it basically works in two dimensions, but we are moving towards adding the depth as the component of the gameplay as well. You should be able to move in front or behind the objects in the game. So, in the end the gameplay should be happening in something that can be called 2.5D.
kkyborg··on Astroids: Space Game of the Year
It's built using our own 3D engine, which is custom built and written in C++, using OpenGL.