12,927 karma · joined March 7, 2013
This is all but certainly a bug in their linux driver and nothing else. It sure as hell isn't some "anti abuse" to enable "regular people" to buy one.
If we look at what you can actually buy the 64GB RTX Spark is $4,500 and the 128GB one is $7,000: https://eshop.asus.com/us/31150-us-cnf-auto.html & https://www.dell.com/en-us/shop/laptop-computers/spd/xps16dx...
Hell there doesn't seem to be an RTX Spark that's sub $3,300 when considering the 32GB models even. $2,399 is pure fiction.
The members of the broader group that cared strongly about C++ would have just been involved in the WG21 subgroup in the first place, the subgroup that approved it with a 2/3rds majority. So it almost certainly means that a broader group of ISO that normally don't care about what C++ does (and hence aren't involved in WG21) were influenced to vote in the direction the minority of the WG21 wanted.
The only value proposition of RTX Spark at all is the laptop form factor
Two papers that both have the same authors, one of whom is Bjarne Stroustrup.
Why are you convinced the narrative is that contracts are actually broken and unfixable instead of a few influential people just really hate it for reasons they have been unable to convince anyone else are valid?
Have you read the "contracts fundamental flaws" paper? Looking at it now, it's hard to take it seriously. The biggest complaint seems to be that the marketing of contracts is wrong. Literally: "We would welcome a contracts design that is simple, and “marketed” as just a debug aid, rather than a safety feature."
It really does look like Bjarne is convinced that profiles are the future for C++, and contracts makes it less appealing to get there. And that's something that reasonable minds can just disagree about without it being a conspiracy of some kind. WG21 doesn't seem to believe that profiles are an anytime-soon-if-ever feature, and contracts provide immediate benefit that justifies any future complications with profiles.
PHP still powers approximately 70% of websites
Well an XHTML parser (and serializer) is a lot simpler, which is a pretty meaningful problem to solve.
What problems does xhtml create?
Things nobody has said since like 2005? A faster startup is certainly appreciated, but steam's 10 second cold launch time is hardly a big deal. Especially when everyone just leaves it running anyway. There's far more significant aspects like memory usage, game library, and general features.
which they have to be, right? since passkeys are "temporary" in that they are easily lost/destroyed/temporarily unavailable, and sites are supposed to support multiple of them?
Linux also built up inefficient abstractions in C that are used simply because they are easy to use. Linked lists being a go-to default choice being an obvious example.
When I bought my Shield TV's I actually liked Android TV. Very nearly every update since then has just slowly made it worse and worse.
Now it's absolutely disgusting as it shows straight up advertisements (not "recommended shows", like literally ads for car insurance or whatever).
So I guess there's really just not much to choose between regardless. It's spyware + adware regardless of price vs. Apple's lack of local backup support :/
It's frustrating that nobody else seems to care about attempting to be the all-in-one box given how much Shield is showing its age now. It's really sluggish
I don't get why Apple just refuses to allow audio pass through or DV Profile 7. They're clearly on board with DV in general and don't hesitate to play Dolby's branding games, so why not profile 7 support???
AVIF and HEIC both use HEIF
software-decoded HEIC is around 100x slower than JPEG.
WebP is something like 20-50% slower than JPEG, so still solidly an order of magnitude faster than best case hardware-accelerated HEIC decoding.
Ecosystem being slow to adopt it is something that can be fixed or improved, but also more importantly (given jpegxl & avif comparisons) are things that will impact any new image format.
Meanwhile annoyances of the codec tend to be things that are dramatically harder to deal with. Like HEIC being a license minefield and also slow as shit. Or that many of these newer image codecs do not have ways to work with them in a memory efficient manner like jpeg does (see eg libjpeg-turbo's sample size & skip scanline options). Or WebP insisted on being in a RIFF container for... uh... absolutely no fucking reason whatsoever afaict. Fortunately RIFF is so trivial that this overhead doesn't actually matter in practice, but then HEIC & AVIF dials up the annoying container bullshit to 11 thanks to their video heritage with ISOBMFF
Funnily enough, self hosting is why I can't use IPv6. I want vlan isolation, but only get a /64 from my ISP.
Fortunately the lack of IPv6 also isn't a meaningful loss anyway so whatever
Fanless just means slower.