71 karma · joined August 18, 2025
Finally got around to posting a quick tutorial on the approach that's been working well for me. I don't believe LLMs or even diffusion models are ready to one-shot create game-ready assets. However, for those that are artistically challenged like me, a multi-step hybrid approach works really well as long as you are judging/iterating on the outputs at each step.
Can you expand on this?
I've tried several AI 3d generators that claim low-poly output, and they're all far off. None of them decide what belongs in the mesh vs. what should be baked in with the texture, so the poly budget lands in the wrong places.
Few things:
1. Opus 5 is just as good for this tbh and cheaper.
2. They don't generate optimized 3d models. They have high poly count for simple geometries.
3. A better approach I've utilized for game ready assets is to use the model to create low poly silhouettes of the 3d model and then bake textures that include a lot more details like windows, doors etc with tools like Meshy. Can post a tutorial if there's interest.
The models need some more RL to be able to do this autonomously.
And join our discord to follow along!
I was a fan of their initial product but I find it slower than chatpgpt agent mode. And the pricing is not great for individual users.
Support for being able to receive email/custom actions is on our roadmap, but would love to see if getting this far would be valuable to you. The test was with the email=test@kodefreeze.com.
Please let us know if you have any feedback!
For instance, we were running a test case on a e commerce website and they have a random popup that used to come up after initial Dom was rendered but before action could be taken. This would confuse the LLM for the next action it needed to take because it didn't know the pop-up came up.