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konstantina_ps

39 karma · joined September 14, 2020

Founder & CEO @Kaedim
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konstantina_ps··on Ask HN: Who is hiring? (October 2025)
Kaedim | Software Engineer, Machine Learning Engineer, Security Engineer, Customer Support Engineer, Product Manager, UX/UI Designer | Onsite | Full-time | San Francisco, Singapore, London | US & UK Sponsorship Available Kaedim is an AI startup building ML algorithms that turn images into digital 3d models. We are a group of ~10 looking to grow the team to help streamline 3d content creation for 3d artists and are already working with 1 of the top 10 games of all time! Using our AI and in-house art team, we have the most accurate, game-ready 2d → 3d asset generation pipeline. Currently, we are offering a 10x speed up to 3D asset creation pipelines of 200+ game developers and we are working with partners like Voodoo, Upland, Azra Games.

Check out our demo here: https://www.youtube.com/watch?v=tlQWFG1DLb0

We just launched our new product, Flow 3D! Check it out here: https://www.producthunt.com/products/kaedim?embed=true&utm_s...

Job descriptions and application link: https://join-kaedim.notion.site/

Tech Stack:

Product (web app, API): React, MySQL, NodeJS, Python, AWS

Machine Learning: Python, PyTorch, AWS

konstantina_ps··on Ask HN: Who is hiring? (September 2025)
Kaedim | Software Engineer, Machine Learning Engineer, Customer Support Engineer, Product Manager, Founding Recruiter | Onsite | Full-time | San Francisco, Singapore, London | US & UK Sponsorship Available Kaedim is an AI startup building ML algorithms that turn images into digital 3d models. We are a group of ~10 looking to grow the team to help streamline 3d content creation for 3d artists and are already working with 1 of the top 10 games of all time! Using our AI and in-house art team, we have the most accurate, game-ready 2d → 3d asset generation pipeline. Currently, we are offering a 10x speed up to 3D asset creation pipelines of 200+ game developers and we are working with partners like Voodoo, Upland, Azra Games. Check out our demo here: https://www.youtube.com/watch?v=tlQWFG1DLb0

Job descriptions and application link: https://join-kaedim.notion.site/

Tech Stack:

Product (web app, API): React, MySQL, NodeJS, Python, AWS

Machine Learning: Python, PyTorch, AWS

konstantina_ps··on Ask HN: Who is hiring? (August 2025)
Kaedim | Software Engineer, Machine Learning Engineer, Customer Support Engineer, Product Manager, Founding Recruiter | Onsite | Full-time | San Francisco, Singapore, London | US & UK Sponsorship Available Kaedim is an AI startup building ML algorithms that turn images into digital 3d models. We are a group of ~10 looking to grow the team to help streamline 3d content creation for 3d artists and are already working with 1 of the top 10 games of all time! Using our AI and in-house art team, we have the most accurate, game-ready 2d → 3d asset generation pipeline. Currently, we are offering a 10x speed up to 3D asset creation pipelines of 200+ game developers and we are working with partners like Voodoo, Upland, Azra Games.

Check out our demo here: https://www.youtube.com/watch?v=tlQWFG1DLb0

Job descriptions and application link: https://join-kaedim.notion.site/

Tech Stack:

Product (web app, API): React, MySQL, NodeJS, Python, AWS

Machine Learning: Python, PyTorch, AWS

konstantina_ps··on Ask HN: Who is hiring? (July 2025)
Kaedim | Software Engineer, Machine Learning Engineer, Customer Support Engineer, Product Manager, Founding Recruiter | Onsite | Full-time | San Francisco, Singapore, London | US & UK Sponsorship Available Kaedim is an AI startup building ML algorithms that turn images into digital 3d models. We are a group of ~10 looking to grow the team to help streamline 3d content creation for 3d artists and are already working with 1 of the top 10 games of all time! Using our AI and in-house art team, we have the most accurate, game-ready 2d → 3d asset generation pipeline. Currently, we are offering a 10x speed up to 3D asset creation pipelines of 200+ game developers and we are working with partners like Voodoo, Upland, Azra Games.

Check out our demo here: https://www.youtube.com/watch?v=tlQWFG1DLb0

Job descriptions and application link: https://join-kaedim.notion.site/

Tech Stack:

Product (web app, API): React, MySQL, NodeJS, Python, AWS

Machine Learning: Python, PyTorch, AWS

konstantina_ps··on Ask HN: Who is hiring? (April 2025)
Kaedim | Software Engineer, Machine Learning Engineer, Customer Support Engineer, Product Manager | Onsite | Full-time | San Francisco, Singapore, London | US & UK Sponsorship Available

Kaedim is an AI startup building ML algorithms that turn images into digital 3d models. We are a group of ~10 looking to grow the team to help streamline 3d content creation for 3d artists and are already working with 1 of the top 10 games of all time! Using our AI and in-house art team, we have the most accurate, game-ready 2d → 3d asset generation pipeline. Currently, we are offering a 10x speed up to 3D asset creation pipelines of 200+ game developers and we are working with partners like Voodoo, Upland, Azra Games.

Check out our demo here: https://www.youtube.com/watch?v=tlQWFG1DLb0

Job descriptions and application link: https://join-kaedim.notion.site/

Tech Stack:

Product (web app, API): React, MySQL, NodeJS, Python, AWS

Machine Learning: Python, PyTorch, AWS

konstantina_ps··on Ask HN: Who is hiring? (February 2025)
Kaedim | Software Engineer, Machine Learning Engineer, UI/UX Designer, Customer Support Engineer, Product Manager | Onsite | Full-time | San Francisco, Singapore, London | US & UK Sponsorship Available

Kaedim is an AI startup building ML algorithms that turn images into digital 3d models. We are a group of ~10 looking to grow the team to help streamline 3d content creation for 3d artists and are already working with 1 of the top 10 games of all time! Using our AI and in-house art team, we have the most accurate, game-ready 2d → 3d asset generation pipeline. Currently, we are offering a 10x speed up to 3D asset creation pipelines of 200+ game developers and we are working with partners like Voodoo, Upland, Azra Games.

Check out our demo here: https://www.youtube.com/watch?v=tlQWFG1DLb0

Job descriptions and application link: https://join-kaedim.notion.site/

Tech Stack:

Product (web app, API): React, MySQL, NodeJS, Python, AWS

Machine Learning: Python, PyTorch, AWS

konstantina_ps··on Ask HN: Who is hiring? (March 2024)
KAEDIM | 100% In-office @ San Francisco, US or London, UK | Full-Time | Full Stack Developer, Machine Learning Engineer, UI/UX Designer, Customer Support Engineer, Customer Success Manager, Revenue Ops, Executive Assistant

We are an AI startup building Machine Learning algorithms to turn images into game-ready 3D models. Using our AI and in-house art team, we have the most accurate, game-ready 2d → 3d asset generation pipeline. Currently, we are offering a 10x speed up to 3D asset creation pipelines of 200+ game developers and we are working with partners like Voodoo, Upland, Azra Games.

B2B SaaS at the intersection of art/games and technology.

Website: https://www.kaedim3d.com Demo: https://youtu.be/E8Sz6y_oRhw?feature=shared Working at Kaedim: https://github.com/Kaedim/working-at-kaedim

Must-haves: - Resilience, can-do attitude - Very hard-working mentality - Extreme accountability - Want to be one of the first 10 engineers - Want to work in the office 5 days a week

If that sounds like a good fit, please follow the instructions in the GitHub [ https://github.com/Kaedim/working-at-kaedim ] on "How to Apply".

konstantina_ps··on Ask HN: Who is hiring? (February 2024)
KAEDIM | 100% In-office @ San Francisco, US or London, UK | Full-Time | Full Stack Developer, Machine Learning Engineer, UI/UX Designer, Customer Support Engineer, Customer Success Manager, Revenue Ops, Executive Assistant

We are an AI startup building Machine Learning algorithms to turn images into gane-ready 3D models. Using our AI and in-house art team, we have the most accurate, game-ready 2d → 3d asset generation pipeline. Currently, we are offering a 10x speed up to 3D asset creation pipelines of 200+ game developers and we are working with partners like Voodoo, Upland, Azra Games.

B2B SaaS at the intersection of art/games and technology.

Website: https://www.kaedim3d.com

Demo: https://youtu.be/E8Sz6y_oRhw?feature=shared

Working at Kaedim: https://github.com/Kaedim/working-at-kaedim

Must-haves:

- Resilience, can-do attitude - Very hard-working mentality - Extreme accountability - Want to be one of the first 10 engineers - Want to work in the office 5 days a week

If that sounds like a good fit, please follow the instructions in the GitHub [ https://github.com/Kaedim/working-at-kaedim ] on "How to Apply".

konstantina_ps··on Ask HN: Who is hiring? (December 2023)
KAEDIM | 100% In-office @ San Francisco, US or London, UK | Full-Time | Full Stack Developer, Machine Learning Engineer, UI/UX Designer, Customer Support Engineer, Customer Success Manager, Revenue Ops, Executive Assistant

We are an AI startup building Machine Learning algorithms to turn images into gane-ready 3D models. Using our AI and in-house art team, we have the most accurate, game-ready 2d → 3d asset generation pipeline. Currently, we are offering a 5-10x speed up to 3D asset creation pipelines of 200+ game developers and we are working with partners like Voodoo, Upland, Azra Games.

We are B2B SaaS at the intersection of art/games and technology.

Website: https://www.kaedim3d.com

Demo: https://www.youtube.com/watch?v=N0bk56drNu0

Working at Kaedim: https://github.com/Kaedim/working-at-kaedim

Must-haves:

- Resilience, can-do attitude - Very hard-working mentality - Extreme accountability - Want to be part of a founding team - Want to work in the office 5 days a week

You can apply by emailing recruiting[at]kaedim3d[dot]com, if that sounds like you!

Please send us your CV/GitHub and short answers to the following questions: - [ ] What have you done in the past that can be considered as evidence of exceptional ability? - [ ] Tell us about a time that you most successfully hacked some computer/non-computer system to your advantage. - [ ] Why is what we are building interesting to you? - [ ] Are you currently based out of San Francisco or London? - [ ] Do you want to work in the office 5 days a week?

konstantina_ps··on Ask HN: Who is hiring? (November 2023)
KAEDIM | In-person @ San Francisco, US or London, UK | Full-Time | Full Stack Developer, Machine Learning Engineer, UI/UX Designer, Customer Support Engineer, Customer Success Manager, Revenue Ops

We are an AI startup building Machine Learning algorithms to turn images into 3D models. Using our AI and in-house art team, we have the most accurate, game-ready 2d → 3d asset generation pipeline. Currently, we are offering a 5-10x speed up to 3D asset creation pipelines of 200+ game developers and we are working with partners like Voodoo, Upland, Azra Games.

We are B2B SaaS in the intersection of art/games x technology.

Website: https://www.kaedim3d.com

Demo: https://www.youtube.com/watch?v=N0bk56drNu0

Must-haves:

* Resilience, can-do attitude * Very hard-working mentality * Extreme accountability * Want to be part of a founding team, work in the office 5 days a week

You can apply by emailing recruiting[at]kaedim3d[dot]com, if that sounds like you!

Please send us your CV/GitHub and short answers to the following questions: - [ ] What have you done in the past that can be considered as evidence of exceptional ability? - [ ] Tell us about a time that you most successfully hacked some computer/non-computer system to your advantage. - [ ] Why is what we are building interesting to you? - [ ] Are you currently based out of San Francisco or London? - [ ] Do you want to work in the office 5 days a week?

konstantina_ps··on Looking for first business hire and advice on how to build high performing teams
Thanks, appreciate it!
konstantina_ps··on Looking for first business hire and advice on how to build high performing teams
Hi everyone, I've been running all the non-engineering sides of Kaedim solo for the past 2 years as the CEO and I am looking for our first business hire (30th overall hire) to join me in growing the business 10x over the next 12 months. We have more traction than I can single-handedly take care of and need someone entrepreneurial and ideally with a tech background to work closely with me. We are SF-based, 100% in-office and a really hardworking team. Shoot me a message here or at konstantina[at]kaedim3d.com if this sounds interesting and would love to chat. Would also really appreciate suggestions if there is someone on your network that I should reach out to.

On a related note, would love to hear your thoughts on building a high-performing team and what are the best hiring processes you've come across to optimise for that.

konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Thanks!
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Thanks for the comment! Yes, texturing is a manual step using a small widget we've built. We do the fill monochrome for the different parts of the model. It's easy to do because of how the model is generated formed by different parts. Then, as it enters the game environment, it's affected by lighting too.

Yes, that is correct in the majority. The focus is games/apps with high volume, low detail. However, we can also do higher detail/resolution and some of our customers are PC and console studios and they use it for prototyping, blocking out scenes, iteration.

Our website and this video feature some higher detail models: https://youtu.be/jSZ7RMq5EKA

konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Thanks a lot for the feedback and suggestion! Taking it onboard!
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Thanks for the comment and kind words! Indeed it is!
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Thanks for the question! Currently DWG is not a viable input. We once tried it with a photo of a maze-like floor plan and it just created the “walls” if you like.
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Haha thanks orliesaurus ;)
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Thanks both! Here is a video demonstrating the web app version, with 3 more examples (one sketch, one concept art, one photo): https://youtu.be/jSZ7RMq5EKA Let me know what you think!
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Thanks ekianjo! Yes, that is true. For complex objects, the effect of the algorithm is to lose detail. We mitigate this with our multi-view option (up to 6 images of different views). At the moment high level of complexity is in most cases not processed. We do best with simple objects.
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Thanks Peter! Yes, we can add this download format as well (we currently have obj, fbx, glb, gltf)
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Thanks for the question mariankh! For the API version, we have it only as single image for the time being. However, if you are using our Web App, we also have an option for uploading up to 6 images :) For realistic 3D representations, we train with a lot of real-life objects and then we also do a Quality Assurance pass to make sure that all our outputs meet our level of standard.
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
:)
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Thanks gieun!
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Hi 4thstreet, thanks for your question! Yes, we train on 2D-3D pairs. For example, we have 3D models and then we take images of them so we learn how objects look from different points of view :)
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
New Discord link: https://discord.gg/ZY6wJwKDCa
konstantina_ps··on Show HN: Kaedim – API for 3D User Generated Content
Hi Alex, thanks for the question! Currently, we are not producing great results when it comes to realistic humans, animals, and vegetation. Those requests are not served as we haven't yet trained for these kind of inputs. Once our geometry reconstruction has high accuracy for hard-surface objects we'll move on to this category, collect data, train and improve.