Made on my Zo Computer
81 karma · joined February 9, 2012
Made on my Zo Computer
rusty: https://github.com/user-attachments/assets/6cec75da-3366-4ce...
ocean3: https://github.com/user-attachments/assets/6dbdc099-2dc3-433...
forest4: https://github.com/user-attachments/assets/dc77bbfd-bd15-4e4...
rust105: https://github.com/user-attachments/assets/d80733c9-b435-49a...
ocean105: https://github.com/user-attachments/assets/d717a3f1-32bb-449...
The timeline thing is really key. Houdini does it in a sort of clever way where "time" as a variable is exported globally to any node that wants to use it, and the timeline feature is a consequence of using the time variable in any of your functions. i.e. it's not jumping you to a point in the program's execution, but rather acting as a controller for all time-dependent functions. sort of like exporting a time uniform to graphics shader
there are deep links to the examples in the github page, if that's what you mean pan / zoom isn't super well supported, sorry. i've just been using my browser's zoom in / out if you open the help menu, there's a key combo (cmd + shift + v) to hide / show the graph