1,135 karma · joined July 14, 2024
Defold is a great engine. It has a somewhat steep learning curve (steeper than you'd expect, anyway) and its fair share of quirks, but more often than not the quirks are deliberate tradeoffs that steer you in the direction of structuring your game well. It really feels like an extension of the lua philosophy of giving you a narrow set slightly odd, but very robust and flexible tools that you build everything else out of.
I'm back to using LOVE2D for general tinkering but a few months with Defold really changed how I approach things. I've been meaning to write up a post about it. Either way though, I'd highly recommend checking out Defold to anyone interested.
You're right though, that's likely what was meant, which I agree with. The hyperbole was unnecessary.
Color is such a deceptively dangerous rabbit hole. A few months ago I entered a game jam intending to make a small pokemon-like where you collect colors rather than creatures. E.g. instead of fire>grass>water it would be red>green>blue, with randomly generated colors of any shade and about half a dozen 'types'. Trying to figure out the math of that nerd sniped me for a couple weeks, didn't even get started on the rest of the game before the jam ended.
What's 'a piece'? Don't think I've heard that one.
I run a small site with some user interaction; though it doesn't seem the intended target of this particular legislature, it seems inevitable that there will be a law enacted somewhere that leaves the site vulnerable unless I'm constantly staying on top of the increasingly varied and specific requirements across the world. I don't see how anyone but big corporations can expect to deal with that, frankly.
I wish there was an international standard of reasonable moderation and data handling specifically for small sites. A static checklist of requirements like manual screening of user-generated content within a certain time period, gdpr-esque transparency of user data - things that any responsible webmaster should be doing anyway.
I suppose there are potential problems with that too, but either way that ship has already sailed. Instead we're all on the Titanic, ignoring alarm bells as we careen towards the iceberg of siloed corporatocracy.
Tests are only as useful as what they measure. The qualitative changes to communication could have impacted the quantitative changes we're seeing (i.e. lower literacy rates). How much, in what ways, I have no idea; I was hoping to learn more by sparking discussion.
Unfortunately (and ironically) my poor choice of words has instead led to my apparent taking of an anti-literacy stance. Oh well.
Edit - I don't mean to challenge the value of literacy so much as speculate whether falling test scores necessarily indicate the loss of that value. Language, how it's used, and how changes spread are all very different in the information age. How do we know traditional literacy tests accurately measure the role it plays in people's lives now?
As an example, written communication used to primarily take the form of writing letters. With instant communication, ability to put thoughts into words quickly has a higher relative impact on communication compared to being able to spend as much time as needed to find the perfect words to convey a message.
I was a bit confused at first, being faced with a totally scrambled grid - the game clearly involves words so it's unintuitive how the first step to solve is randomly shuffling tiles, with the language aspect only kicking in once you've got a starting point. Perhaps having the top-left corner be the solved by default would ease the learning curve.
The core concept is brilliant. It requires thinking in new ways which is always the mark of a good puzzle. I feel like it's missing something though - some sort of hook or twist to the mechanics that breaks things up. Like, what if there were 2x1 chunks of letters tied together, or there's a score based on average number of green letters per turn divided by number of turns so you're incentivised to leave them in place when possible, or certain tiles/letters are hidden based on some criteria.
Don't get me wrong though, the game is fun as it is, just feels like there's even more potential here if you're interested in expanding it. Nicely done.
Yes, it's comparing apples and oranges; that's the whole point. It doesn't make the experiment itself flawed.
To summarize the facts: when people were asked to tell if a given poem was written by human or AI, people thought the AI poems were human more often than human poems. People also tended to rate them higher when they thought they were created by AI than when they thought they were human-made. It's speculated in the paper that this is because the AI poems tended to be more accessible and direct than the human poems selected, and the preference for this style from non-experts combined with the perception that AI poetry is poor led to the results.
The "despite all evidence to the contrary" remark was in response to interpretation B when it seems interpretation A was the intended meaning.
It's curious that the response to bringing back mammoths and less-stripey-zebras is so lukewarm when there's very little of the same criticism directed at efforts to save obscure species that are in decline. Say it was discovered that a small herd of quagga had survived since we thought they died out in 1883, but without human intervention they will soon due to habitat loss. Imagine: "Why would we want to save them? The world is inhospitable to them now, their population declined for a reason. They have no use to us, and their niche isn't one that couldn't be filled by living species that we could import. To keep them from going extinct would be a cruel and irrational act of ego."