175 karma · joined May 24, 2011
Remote: Yes
Willing to Relocate: No
Technologies: Go, TypeScript, Scala, Rust, C#, Java, Python, C/C++, SQL, HTML/CSS, JavaScript
Résumé/CV: https://kyleu.dev/resume
GitHub: https://github.com/kyleu
Email: hn@kyleu.dev
I've been creating software for more than 25 years, and coding is still my true passion. I specialize in software performance, simplicity, developer experience, and solving the difficult problems that arise with complex distributed systems. In my last role, I served as a Principal Engineer for a large engineering team, designing and building a large global web commerce platform where I created architecture, frameworks, and backend services, mostly in Golang and TypeScript.
I've built many open-source projects, with Project Forge (https://github.com/kyleu/projectforge) being the best representation of my work. It’s a solo project with almost 100KLoC, and has delivered significant value to the organizations I collaborate with, despite being currently unannounced and under-documented.
I'm seeking full-time employment as a Principal Software Engineer or similar role. I'm eager to bring my extensive experience to a new team, contribute to exciting projects, and work alongside other passionate developers. Feel free to drop me a line at hn@kyleu.dev if you think we could be a good match.
Fevo is an ecommerce platform specializing in social selling. We help people buy things and enjoy them together. Come build things with us!
What we do: We've been changing the ticketing industry since 2016, and now we are expanding into hospitality, travel, insurance and luxury industries.
Things we love about Fevo
- We've been fully remote since before COVID, though we have an office in the meatpacking district.
- Excellent compensation; we work hard and Fevo takes good care of us financially. All employees have stock options.
- We welcome diversity, and are an inclusive workplace. We're excited to work with you.
- We create useful software using exciting technologies, with an established and talented global team.
Stack
- Backend: Golang (we've already upgraded to 1.18), some modern Java (via Quarkus)
- Frontend: Typescript, React, Redux
- DB: Postgres
We are looking for enthusastic engineers with 3+ years of experience. We are open to candidates in North America and Europe, and we require that your workday has some overlap with core-east coast hours (9-5 EST).
Please reach out to hn@fevo.com to apply or discuss. A full list of roles we are hiring for is at https://jobs.lever.co/fevo
No recruiters were involved with putting together this post - it was written solely by engineers at Fevo.
We should build a collection of web remakes of the built-in OS games.
It uses the excellent sbt-scalajs to provide code shared between server and client, and a websocket controller that can receive those shared messages. It's tied to Play, sihouette, and postgres-async.
After the feedback from this thread, I'm going to move to a "hybrid" model where the model logic all happens locally, but still fires websocket events to the server. Best of both worlds.
It looks like I exceeded your texture memory. I use pretty high resolutions (targeting 4K displays), and dynamically build the card textures at runtime based on your screen size. Let me know if the native app improves the situation.
If you download any of the native apps (iOS, Android, Linux, Win, OS X), you can play offline. This is the magic of Scala.js. The same code that my server uses gets compiled down to JS, and the client calls it directly, forgoing the socket connection. You can also see offline mode in the browser by replacing the word 'play' with 'offline'.