I like the "idea" of the algorithm, something that finds cool stuff for me. In practice it's just one more thing I have to keep a mental model of.
612 karma · joined November 7, 2010
https://landedstar.com/blog/
I like the "idea" of the algorithm, something that finds cool stuff for me. In practice it's just one more thing I have to keep a mental model of.
It's like if I go for a walk, metaphorically, and I see a giant pile of shit, and that's a genuinely interesting thing to see, because Jesus Christ that is huge. Then the algorithm notices I stopped to look at that, and the next time I go for a walk everything is filled with shit. That's what my Instagram feed is right now, metaphorically speaking. A never-ending field of shit.
Programming languages are under a Darwinism-like pressure of programmer's attention. They have to fit a niche, and the ones that fit the niche best, survive. What another commentator calls killed features is, to me, a way to fit a niche.
Sometimes that niche is fun, like Python. Javascript's niche is that it's literally the only option. I suspect some languages (Java) fill a niche because they've been there for so long there's no oxygen for anything else to have a chance.
Nowadays everything is so optimized and efficient, I've become nostalgic for the days when webpages sometimes sucked. At least they had personality, even if they were hard to use. It's like cars, I like looking at super old old cars in museums and wondering what all those pedals and levers do, even if I'm happy to not drive them.
I'm always wary of people who spend too much time in the world of inspirational books. It's healthy to read a little, and to "sharpen the ax" every so often, but reading too much of this stuff is mind-numbing outside of historiography reasons.
The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. (https://en.wikipedia.org/wiki/Chain_World )
I think it was things like how you couldn't initially purchase music, and had to sync to iTunes to do that. I think there was more.
I did find this article, on iPhone being basically just a battery: https://mathiasmikkelsen.com/2011/05/blackberry-makers-thoug...
The good news is my father's old slightly warped prog rock records are finally getting a lot of use.
The hundred page idea definitely doesn't apply to non-fiction in general though. I can't imagine a history book or a biography covering what they need in a hundred pages. I don't think Chip War could be reduced.
Although I guess I don't "own" them, I only license them.
It focuses on low level optimizations, often by using SIMD, avoiding division, and being generally clever. It's nothing I use in my job, but I enjoy reading every post.