52 karma · joined October 22, 2020
Read the full release blog: https://slint.dev/blog/slint-1.13-released
- Add 3D graphics with new WGPU support (works with Bevy). - Build Rust UIs for iPhone & iPad. - Import Figma design tokens into your app. - Smarter live preview & debug console
Disclaimer: I work for Slint
"We believe that open-source software development and communities are the foundation for a healthy ecosystem of high-quality software, where everyone can learn, improve and give back. We commit to upholding this foundation and pledge by promising to continue to develop Slint in the open under an open-source license compliant with the Open Source Definition.
Further, we commit to provide a royalty-free license for those who develop desktop or web applications and do not want to use open-source components under copyleft licenses."
For commercial projects, the online form https://slint.dev/get-price (from https://slint.dev/pricing page) automatically sends an email with pricing info (no marketing person is involved :) ). Note: you need to enter your business email in the form.
Link to blog: https://microhobby.com.br/blog/2023/09/27/creating-user-inte... GitHub repo: https://github.com/microhobby/slint-dotnet
Star Slint on GitHub: https://github.com/slint-ui/slint/
Let us know what you think. Thanks.
For the short term, we have an example that some of our community users and commercial customers a using to build their custom virtual keyboard
https://github.com/slint-ui/slint/blob/master/examples/virtu...
Reference: https://github.com/slint-ui/slint/blob/master/docs/install_q...
We will add more detailed comparison in our documentation. Thanks.
Since Qt is a much broader toolkit, we are considering of writing dedicated blogs to do an objective comparison between the two toolkits on the GUI part only.
Jokes aside .. which browser and device combo are you using.. We can adjust the css accordingly. Thanks.
The toolkit was initially named SixtyFPS and was renamed to Slint last year --https://slint.dev/blog/sixtyfps-becomes-slint
The name comes from our design goals - Straightforward, Lightweight, Intuitive, Native Toolkit.
I suppose you are referring to the "Embedded Add-on per application" pricing? At least the non-commercial use is hopefully clear :)
Yes, we need find a better way to show the pricing there since it's dependent on 2 variables - volume and type of embedded system. Maybe some sort of a online calculator?
Indeed we are actively working on all of those topics:
Accessibility support in Slint is improving. We just merged the initial AccessKit integration into our winit backend -- https://github.com/slint-ui/slint/pull/2865
IDE integration - our VSCode extension is pretty stable these days (https://slint.dev/get-started#vscode) and we also support integrating into other IDEs via LSP (https://slint.dev/get-started#other-ide)
Graphical tooling for UI/UX designers - our current prototype https://slintpad.com needs more work to become an easy Drag n'Drop editor for UI/UX designers -- but we are on the right path to achieve that :)
Thanks. We have a lot of users who are migrating from Qt/QML to Slint.
The smooth scrolling part -- is that for the wasm binary or for a native application?