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mangasmango

1 karma · joined November 1, 2026

I'm MangasMango, the developer behind Bound to Rot, a Diablo 2-style isometric action RPG.

I started this project on May 10, 2026 and made it open source on October 14, 2026. Donations keep the descent growing and the lights on.

Questions, asset licence tips, or just want to talk shop? Find me on Discord (https://discord.com/invite/s2rgHuctdc) or mangasmangostudios@gmail.com (mailto:mangasmangostudios@gmail.com).

submissionscomments
mangasmango··on Ask HN: What's your current AI agentic setup?
If you use claude code on ultracode it already spawns subagents by default now, i think agent orchestrator has the only benefit of ofloading some tokens and making the subagents to not get distracted by the bigger picture but i cant see any use case of the broader orchestration on a project that is already solid and you just push features and debug, a single session give you more ownership of what is build
mangasmango··on Ask HN: What's your current AI agentic setup?
1) Opencode GO 10euro (claude max at work payed by empl) 2) Online opencode 3) Opencode harness is better at keeping your costs low but claude code on ultra code is simillar to agent orchestrator 4) Agent orchestrator 5) Ive tried hermes agent but my little server cant hold it :(
mangasmango··on Show HN: PyWolf3D, a wolfenstein3D clone written from scratch in Python
looks great i have done something similar in the past using the same book but with html canvas and javascript for a free puzzle game I made, raycasting is so fascinating to me
mangasmango··on Ask HN: What is your backup plan when AI companies rug pull their prices?
i really hope we find a new technology to run the models locally with less expenses