Rough Type: Nicholas Carr's Blog: What Tim O'Reilly Gets Wrong About the Cloudroughtype.com·13 pts·martinsz·5
Bret on Social Games: The Art of Gifting, Challenges, and Notificationsbretterrill.com·1 pts·martinsz·0
Netherlands Hand Out Sentence for Virtual Goods Theft; Holds Them As "Real Goods"virtualworldsnews.com·1 pts·martinsz·0
How to Build a Successful Social Game: Design for Play With Strangersbretterrill.com·1 pts·martinsz·0
Game Design Lessons From Evolutionary Psychology: Social Status, Pt. 1bretterrill.com·4 pts·martinsz·0
The best new games blog you’re not reading yet | Futuristic Play by @Andrew_Chenandrewchenblog.com·1 pts·martinsz·0