It doesn't have browser support yet because it's WASI-based, so there are a few more steps compared to Emscripten (two different ways to build for WebAssembly). But networking is supposed to work, did you have trouble with it?
With RISC‑V emulation we get the virtual hardware components we need to boot Linux like MMU, registers etc. So a GCC WASM backend could definitely help, but I'm not sure it could replace the whole emulation layer.
The worst that could happen is having your credentials stolen. It’s an LLM architectural flaw, so it has to be at the tools level so the only way to prevent it is still sandboxing in my opinion. Or at least sandboxing the tools themselves
That’s great, but it can’t be used in production because it’s not available for Linux (so no AWS, no GCP, etc.) and requires Docker Desktop. Still nice for experimenting, though.
I mean standardizing on an x86 subset would replace wasm's native portability with a kind of 'emulated' compatibility, and this is one of wasm's strengths. If we do that, non-x86 hardware(mobile etc.) will pay the translation tax. So, keeping Wasm agnostic makes more sense anyway.
It actually works a bit differently. The eval is executed by the interpreter running inside the isolated wasm sandbox (StarlingMonkey). You can think of it as each sandbox having its own dedicated JavaScript engine.
I would love for the component model tooling to reach that level of maturity.
Since the runtime uses standard WASI and not Emscripten, we don't have that seamless dynamic linking yet. It will be interesting to see how the WASI path eventually converges with what Pyodide can do today regarding C-extensions.
Thanks! Got it, I will add more examples for that. Currently you can do both: run dynamically untrusted code with eval, or run fully encapsulated logic (like in the existing examples).
I understand your point. I added native Python support because C extensions will eventually become compatible. Also, we might see more libraries built with Rust extensions appearing, which will be much easier to port to Wasm.
I see what you mean, but i think there is room for both approaches.
If we want to isolate untrusted code at a very fine-grained level (like just a specific function), VMs can feel a bit heavy due to the overhead, complexity etc
Actually, since it runs inside a WASM sandbox, even if the untrusted code overwrites built-ins like map or modifies globals(), it only affects its own isolated memory space. It cannot escape the WASM container or affect the host system
You're right, Docker isn't a sandbox for untrusted code. I mentioned it because I've seen teams default to using it for isolating their agents on larger servers.
So I made sure to clarify in the article that it's not secure for that purpose.
I started building Capsule because I hit a wall with existing Python agent frameworks (fragile loops, lost state, no sandboxing). I felt we needed a proper infrastructure layer for this.
This is an RFC / Architecture Preview. I'm currently implementing the core engine in Rust (publicly), but I wanted to share the design philosophy first.
That's super interesting. Yeah, the 2D model has limitations for sure. Actually, we have a memory decay system with time, but nothing as elaborate as what you're describing. I'm curious to know more about your idea. Theoretically, how would you imagine separating memories? Would you use memories clusters with different weight for example ?
Good question! Actually, it complements manual settings. There are many use cases but for example, in some games with multiple followers. You sometimes get bugs where they fight each other randomly for some reason. With this system, you could check their emotional state toward each other before triggering combat, and if they're actually friendly, you prevent the unintended fight