That's why at least one category of applicants abusing the visa (Chinese) will continue to do so without any issues.
387 karma · joined November 12, 2016
That's why at least one category of applicants abusing the visa (Chinese) will continue to do so without any issues.
This will also require to alter the package label on the last mile because requiring the courier to scan every package or letter before they could even see an apartment number will slow things down to a crawl.
Could you clarify this? To my knowledge only 2 things that could qualify as incentive exist:
- commuting allowances are not considered taxable income for employee
- commuting allowance could be used to reduce tax base for the business
But this is not something I'd call 'heavily'.
My understanding is that commute is universally covered as this is an expected job benefit in Japan, and commuting by car is disencouraged in cities due to the increased insurance liability (as commuting time could be considered work time and injuries incurred to 3rd party will expose the company to liability as well).
Another interesting fact is that gates' actuators are not super rigid and it's completely possible to force enter not realizing in time your card has failed (you will be approached by station attendant though).
To summarize, culture may play a role but the main differentiator is the high traffic volume.
E.g. if you're playing 24fps movie from a device that's reporting 60fps uniformly across all content, you will have a bad time.
For Apple TV it can be set like this: https://support.apple.com/en-us/102277
At this point I'd honestly take CAPTCHA over this bullshit.
E.g. it's generally a bad idea to shut up completely once you're in a police station in Japan, as they may hold you up for 23 days w/o pressing charges and allowing you to communicate with the outside world.
And the new VisionOS (or whatever Apple will decide to call it) will have to be even more restricted than iPadOS was compared to MacOS just because of the tighter coupling to your body.
The whole point of R2 is to remove predatory practices of egregious charging for egress, and if somehow they went back on this promise that would be a very bad PR.
Official install guide is underlining that all the Cloudflare's offerings are still a disjointed bunch. You need to enable billing in 3 separate products in 3 different UIs (while only Images requires an actual paid plan, Access requires a credit card to onboard and Workers Unbound is probably a good idea to enable right away).
Why so much management/onboarding complexity if you really want to compete with AWS as a general-purpose cloud?
(edit: spelling)
While I agree with the sentiment, fixing it in this way for any org of the CF-like scale will take days or weeks (because of peer reviews, compliance etc.). Fixing it fast by adding exception in some control panel is probably fine.
What's alarming is that the escalation process didn't really change for all the time I'm using Cloudflare as a customer (8 yrs now?) and watching jgrahamc's involvement. The fact he has a bat signal trained on the HN is a major red flag.
I agree that the rest of the house has questionable design choices though.
Also, it's good that Stripe deservedly gets bad publicity for shit like this, but nothing will really change unless they start losing paying customers.
> I can definitely feel off at 60Hz, but no problem so far at 120 if the latency is kept to a minimum.
This is a common misconception and the type of nausea I'm talking about has nothing to do with the screen update latency or head tracking latency. Strongest effect happens when you're mostly stationary in the real world (sitting or standing on the floor) but moving in VR (let's say riding a rollercoaster). In this case, your vision tells your body that you should feel acceleration/deceleration, but your inner ear tells your body you're completely stationary. This is a contradiction commonly associated with intoxication and body deals with it accordingly.
I accept that strength of the effect is different for everyone, for me personally when I tried the rollercoaster demo on Quest 1 nausea lasted for 2 hours (!) despite the fact that I was never seasick in my life before.