Even ignoring the llm-speak, the game is frustrating. I love the concept but the puzzle uses archaic words and there is no hint or a way (like sudoku) to enter in guesses (yes I know I can take out a pen).
At least, I'd suggest the author to do these puzzles daily and then put some difficulty ranking so people know to manage expectations. Tough words are fine but this game is just slightly obtuse in its approach.
It's cool that llms are helping but there is a genuine "human" element of game design which needs various iterations even when you have the mechanic down.
Nice job OP on bringing this concept to life though!