191 karma · joined November 30, 2012
The other concern is that even if the simulation is good enough, there's still an ick factor to "tricking" a baby into forming an emotional connection with a machine that doesn't have real human feelings.
If we build caretaker robots with software that closely models the internal function of human brains, to the point that we're satisfied that their outward behavior is accompanied by complex and human-like feelings of caring, that problem goes away too. Whether that's even possible is more of a philosophy of mind question; depends on whether you think internal experience depends on the exact nature of the physical substrate.
(Of course if it is possible, there's yet another layer there with the ethical issues of designing a slave race of beings with real feelings, see e.g. Robin Hanson's ideas about "ems.")
This has loads of problems (if consciousness has some influence over behavior, then what's the physical mechanism? And if there's none, then why are we able to even talk about it?). But dualists argue that materialism is even worse because it leaves you with outright paradoxes.
So, on this account, a weakly conscious system is just a system that's physically organized in a way that generates only weak experiences.
In Philosophy of Mind, this is discussed in terms of different types of "supervenience" and whether the mind supervenes on the physical world in the same way as something like turbulence or digestion, or in a more limited sense where the physical world determines the content of experience but there's still more going on; and I think some say it doesn't supervene in any sense at all (but that probably just comes down to a disagreement about terminology).
Physicalists say consciousness supervenes on physical processes in the exact same way as higher-order physical properties like turbulence, digestion, being alive, etc. Dualists feel that still leaves something out.
I would argue that this is a totally separate question. In terms of my core intuitions, I'm a hardcore dualist. Chalmers is my favorite philosopher. But the idea of something being "weakly conscious" makes plenty of sense to me. In fact, I have been weakly conscious--waking up from being knocked out for one reason or another. During the process of coming out if it, I remember being in a hazy state, where experiences didn't have the vividness or clarity that they normally do. Of course, it's possible that it's just my memories that are weak, but at any rate the idea that these experiences didn't have the full character of normal conscious experience doesn't strike me as any kind of evidence for materialism.
In my father's last months, I saw him medicated on morphine to the point of being near unconscious, and it's easy to imagine that he was having the same sort of weak experiences as I've had. None of this rattles my dualist intuitions at all.
What most dualists say is that it's incredibly mysterious that anything has any level of consciousness above zero. Saying consciousness doesn't need a special explanation because it's possible to be weakly conscious is like saying gravity doesn't need to be explained because it's possible for objects to have small amounts of gravitation. It's an unrelated issue.
I think you're right there's a certain groupthink that goes into it.
I'm guessing part of it is that at some point, say under a 5% chance, we stop calculating altogether and it just becomes "so you're saying there's a chance!" If you have a 1% chance of making something as big as Basecamp and a 0.001% chance of starting Facebook, they both feel about the same, so might as well shoot for the moon.
But no doubt the simple and elegant interface helped too, and has helped them stay ahead as the other search engines have caught up with their algorithm.
As to visualization without pen and paper, the best blindfold players can keep track of a whole board in their mind, and explore variations deeply without losing track of the current state of the board or forgetting about the key variations they found along the way.
It sounds like you're into chess more than me, so I'm sure you know most of this stuff, I'm just noting it for other people in the thread.
So it's legitimate to ask, if we're going to letter our notes based on the notes of one key, why not pick the key that sounds the most basic and fundamental? (The answer is that at one time folks heard music in a different way and Ionian didn't have the priority that it does now; see my other comment [1]). It also probably doesn't hurt that Aeolian (natural minor) is arguably the second most natural and "default" sounding mode, so it's not nearly as weird as if we decided to letter the notes off of Locrian or something.
Also, most forms of meditation are very soothing and tend to get you into a hyper-relaxed state that you don't get from most hobbies, though I'm sure it can happen with some hobbies, like gardening.
He also teaches a 2-semester intro level music class at Princeton that is infused with his ideas, and makes the lecture notes available online [4]. Those notes are so good they're better than any intro music textbook I know of, especially for us geeks who like to hear the scientific explanation for everything.
[1] http://dmitri.mycpanel.princeton.edu/bio.html
[2] http://dmitri.tymoczko.com/sciencearticle.html
[3] https://www.amazon.com/Geometry-Music-Counterpoint- Extended-Practice/dp/0195336674
1. Totally clear your mind of the previous letter and make each letter a separate decision. That way you only have to avoid being biased toward using one letter or the other too much. This is probably pretty hard.
2. Allow yourself to be aware of your previous answers, but thwart your own biases by including patterns that cancel them out.
I went with the second option and consistently got between .45 and .55. I know our main bias around randomness is not realizing how many runs and patterns exist in truly random data. So I occasionally included runs like "fff" and "dddd" and, rarely, patterns like "dfdf" and "fdfd."
[1] http://en.wikipedia.org/wiki/Jank%C3%B3_keyboard
"Zynga Shuts Down LucasArts"
var output_state = {};
function print(x) {
console.log(x);
if (typeof x === "number") {
output_state = {last_num: x, time_since: 1};
} else {
output_state.time_since += 1;
}
}
function fizzbuzz() {
switch(output_state.last_num) {
case undefined:
print(1);
break;
default:
var a = output_state.last_num;
var b = output_state.time_since;
var number = a + b;
if (number % 5 !== 0) {
if (number % 3 === 0) {
print("Fizz");
} else {
print(number);
}
} else {
if (number % 3 === 0) {
print("FizzBuzz");
} else {
print("Buzz");
}
}
}
fizzbuzz();
// Or, correctly: if (number < 100) { fizzbuzz(); }
}